You will begin by looking
at how the scene appears without any light objects. You’ll then
add daylight to the scene.
Set up the lesson:
- On the Quick Access toolbar, click (Open File), navigate to
the \scenes\lighting_and_rendering\med_villa folder, then
open med_villa_lighting_start.max.
NoteIf a dialog asks
whether you want to use the scene’s Gamma And LUT settings, accept
the scene Gamma settings, and click OK. If a dialog asks whether
to use the scene’s units, accept the scene units, and click OK.
Set up exposure control:
- From the main menu, choose Rendering Exposure Control.
3ds Max Design opens an Environment
And Effects dialog.
- On the Exposure Control rollout, if the
active exposure control is set to “mr Photographic Exposure Control”
(mr is short for mental ray), then open the drop-down list and choose
<no exposure control>.
- Make sure the Camera-Terrace viewport
is active, then render the scene.
TipYou can press F9 as a shortcut for clicking Render
Production.
With the exposure settings
removed, you can now see the scene in a very basic way through default
lighting.
The rendering appears flat and not very realistic.
You need to add either man-made light sources or daylight to properly
illuminate the scene. In this tutorial, you will create daylight
by generating two mental ray photometric light sources:
- mr
Sun, which simulates direct light from the sun.
- mr
Sky, which simulates indirect light created by the scattering of
sunlight in the atmosphere.
These two light sources will be accompanied
by the “mr Physical Sky” environment shader, which establishes the
physical representation of the sun and sky.
Create the Daylight system:
- Close the Rendered Frame
Window and the Environment And Effects dialog.
- On the Create panel, click (Systems). On the Object
Type rollout, click Daylight to turn it on.
3ds Max Design opens the Daylight System Creation
dialog, recommending an optimum exposure value for mental ray.
- Click Yes to accept the settings.
- In the Top viewport, click anywhere over
the scene and drag slightly in any direction to create a compass
rose.
- Release the mouse button.
As soon as you release the mouse button, the
Daylight system is created and 3ds Max Design opens the “mental ray
Sky” dialog, which asks if you want to create an mr Physical Sky
environment map.
Click Yes to add the
environment map.
The mr Physical Sky environment map is based
on a gradient, whose appearance in the background of a scene will
change depending on the position of the sun at any given time of
day.
- Move the mouse upward to position the
sun object in the sky. You can use the Left viewport to see the
sun object’s vertical positioning. The exact height of the sun object
in the sky is not important.
- Click once to set the position of the
sun, then right-click to end Daylight creation.
Set the time and location of the daylight:
Now you will reposition
the sun object so its position in the sky corresponds to the geographic
location of the scene.
- With the Daylight system (the sun object)
still selected, go to the Modify panel. In the Daylight
Parameters rollout Position
group, click Setup.
3ds Max Design opens the Motion panel.
- In the Control Parameters rollout Location group, click
Get Location.
- On the Geographic Location dialog, choose
Europe from the Map drop-down list.
- On the map, click on the country of Greece,
or choose Athens Greece from the City list displayed at the left.
After you click OK, 3ds Max Design positions the
Daylight sun object to model the real-world latitude and longitude
of Athens, Greece.
The Control Parameters Time group displays controls that let you
modify the date and time of day, settings that also affect sun position.
The scene you will illuminate and render is mid afternoon at 3 PM,
or 1500 hours.
- In the Time group Hours spinner, change the time to 15.
- In the Location group, set the North
Direction to 345.0 degrees.
This adjustment orients the north-south position
of the scene so the sun disc will appear over the sea as it prepares
to set in the west.
Set exposure:
- Choose Rendering Exposure Control to display the Environment
And Effects dialog.
- Make sure the Camera-Terrace viewport
is active, then on the Exposure Control rollout, click Render Preview
to quickly view the result in a thumbnail.
- The scene appears to be acceptable, so render the Camera-Terrace
viewport to get a better look.
The result is good, but the indoor regions,
behind the windows and doorways of the villa, are darker than they
should be. In the next lesson, you will learn how to solve this
problem by taking some of the outdoor light and directing it into
the building.
Save your work:
- Save the scene as my_villa_daylight.max.