Command entry:Select an object.
Modify panel
Modifier List
Object-Space Modifiers
Cloth
Object rollout
Object Properties button
Object Properties dialog
Highlight an object in the list.
Choose Collision Object.
Collision Properties group
Collision Properties control how a collision object behaves in a Cloth simulation. Cloth objects bounce off, wrap around,
or are torn by collision objects.
Interface
- Depth
-
Collision depth for the collision object. If a portion of cloth reaches this depth inside a collision object, then the simulation
will no longer try to push the cloth out of the mesh. This value is measured in 3ds Max units.
- Offset
-
The distance maintained between the cloth object and the collision object. A very low value can cause the collision mesh to
protrude out from under the cloth. A very high value will look like the fabric is floating on top of the collision object.
This value is measured in 3ds Max units.
- Dyn. Fric.
-
Dynamic friction between the cloth and this particular solid object. A larger value will add more friction and cause the fabric
to slide across an object less. A lower value will allow the fabric to slip of an object very easily, similarly to how silk
would react. This value is only used for interaction with cloth objects that have Use Solid Friction enabled, otherwise the
friction value is taken from the cloth's own properties.
- Static [Friction]
-
Static friction between the cloth and solid objects. When the cloth is in stationary position, this value will control its
ability stay where it is, or slip away. This value is only used for interaction with cloth objects that have Use Solid Friction
enabled otherwise the friction value is taken from the cloth’s own properties.
- Enable Collisions
-
Enables or disables collisions for this object while still allowing it to be in the simulation. This means the object can
still be used for making surface constraints.
- Cuts Cloth
-
When on, the Collision Object can cut the cloth if it intersects with the cloth during the course of a simulation. The cloth
object must be set up to have a tear along either a seam or a group of vertices. Default=off.
TipWhen you turn on Cuts Cloth, turn off Enable Collisions. This gives the most realistic results for most models.