The Selected Object rollout lets you control the simulation caches, control and optionally animate the cloth properties with a texture map or interpolation, and specify a bend map. This rollout appears only when a single object in the simulation is selected.
Use these settings for network simulation. When you render with Sim On Render on, Cloth can run the simulation on a networked machine, leaving your local machine free for other work. For a procedure, see To run a cloth simulation with a networked render farm:.
If the text field path is to a mapped drive, converts the path to UNC format. This makes the path readily accessible to any computer on the network. To convert cache paths for all cloth objects in the current simulation to UNC format, click the All button.
Interpolates between the two different property settings in the Object Properties dialog (as determined by the Property 1 and Property 2 radio buttons at the top right corner). You can use this slider to animate between these two properties to adjust the type of fabric settings the garment is using.
Set a texture map and apply the Property 1 and Property 2 settings to the cloth object. You can add a grayscale texture map in this slot to blend between the two properties set in the Object Properties dialog. Black will represent property 1 and white property 2. Any grayscale value will blend between these two properties. You can drag a texture map onto this button.
Cloth object with a burlap material in Property 1 and silk in Property 2 being controlled by a Checker procedural map
Lets you specify the mapping channel the Texture map will work from, or choose Vertex Color to use that instead. Vertex color can be particularly useful in conjunction with the new painting tools in 3ds Max. You can paint vertex colors directly onto your object and use the painted areas for material assignment.
The Bend Map option lets you use a texture map, map channel, or vertex colors to modulate the target bend angles. The value of this is that you can paint deformations onto your cloth, or use some kind of noise map to add irregularity to the cloth.
Choose the map type for the Bend map: