Animating Transformations

 
 
 

Animating the transformations (scaling, rotation, and translation) of objects is something that you will be doing frequently because it is one of the most fundamental kinds of animation in Softimage.

This section explains some of the important things to know about animating transformations. However, you should first be familiar with transformations in general: for a full explanation of all issues related to transformations, see Transformations.

TipBefore you start animating, make sure you're using the correct scaling method for your intended purpose: Softimage (Hierarchical) or Classical. You can set the method as described in Hierarchical (Softimage) Scaling versus Classic Scaling [Working in 3D Space].

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