v3.0
Returns a collection of PolygonFace objects for all polygon neighbors within the specified distance. If the distance is 1 all PolygonFace for which one of the Vertex objects is the current Vertex are returned in counter-clockwise order.
PolygonFaceCollection Vertex.NeighborPolygons( Int32 in_lDistance ); |
oReturn = Vertex.NeighborPolygons( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent polygons
plus the adjacent polygons of the adjacent polygons).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Vertex in oGeometry.Vertices set oNeighbors = Vertex.NeighborPolygons str = "Polygons neighbors of Vertex(" & Vertex.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |
PolygonFaceCollection.NeighborPolygons Vertex.NeighborVertices Vertex.NeighborEdges Vertex.GrowNeighborVertices