v3.0
Returns a collection of Vertex objects for all vertex neighbors within the specified distance. If the distance is 1 the Vertex are returned in counter-clockwise order.
VertexCollection Vertex.NeighborVertices( Int32 in_lDistance ); |
oReturn = Vertex.NeighborVertices( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent vertices
plus the adjacent vertices of the adjacent vertices).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Vertex in oGeometry.Vertices set oNeighbors = Vertex.NeighborVertices str = "Vertices neighbors of Vertex(" & Vertex.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |
VertexCollection.NeighborVertices Vertex.NeighborEdges Vertex.NeighborPolygons Vertex.GrowNeighborVertices