v3.0
Returns a collection of Vertex objects for all vertices that are adjacent to this Vertex within the specified distance.
VertexCollection Vertex.GrowNeighborVertices( Int32 in_lDistance ); |
oReturn = Vertex.GrowNeighborVertices( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent vertices
plus the adjacent vertices of the adjacent vertices)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Vertex in oGeometry.Vertices set oNeighbors = Vertex.GrowNeighborVertices str = "Vertices around Vertex(" & Vertex.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |
Vertex.NeighborVertices Vertex.NeighborEdges Vertex.NeighborPolygons VertexCollection.GrowNeighborVertices