v3.0
Returns a collection of Edge objects for all neighbors within the specified distance. If the distance is 1 all Edge objects for which one of the extremities is the current Vertex are returned in counter-clockwise order.
EdgeCollection Vertex.NeighborEdges( Int32 in_lDistance ); |
oReturn = Vertex.NeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent edges
plus the adjacent edges of the adjacent edges).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Vertex in oGeometry.Vertices set oNeighbors = Vertex.NeighborEdges str = "Segments neighbors of Vertex(" & Vertex.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |
VertexCollection.NeighborEdges Vertex.NeighborVertices Vertex.NeighborPolygons Vertex.GrowNeighborVertices