Vertex.NeighborEdges
 
 
 

Vertex.NeighborEdges operator

Introduced

v3.0

Description

Returns a collection of Edge objects for all neighbors within the specified distance. If the distance is 1 all Edge objects for which one of the extremities is the current Vertex are returned in counter-clockwise order.

C# Syntax

EdgeCollection Vertex.NeighborEdges( Int32 in_lDistance );

Scripting Syntax

oReturn = Vertex.NeighborEdges( [Distance] );

Return Value

EdgeCollection

Parameters

Parameter Type Description
Distance Integer Distance is an integer value representing the degree of neighborhood (eg: degree=2 for a vertex means its adjacent edges plus the adjacent edges of the adjacent edges).

Default Value: 1

Examples

VBScript Example

set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set oGeometry = oCube.ActivePrimitive.Geometry
for each Vertex in oGeometry.Vertices
set oNeighbors = Vertex.NeighborEdges
str = "Segments neighbors of Vertex(" & Vertex.index & ") are :"
for each n in oNeighbors
str = str & " " & n.index
next
logmessage str
next

See Also

VertexCollection.NeighborEdges Vertex.NeighborVertices Vertex.NeighborPolygons Vertex.GrowNeighborVertices