v3.0
Returns a collection of Edge objects for all neighbors within the specified distance.
EdgeCollection VertexCollection.NeighborEdges( Int32 in_lDistance ); |
oReturn = VertexCollection.NeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent vertices
plus the adjacent vertices of the adjacent vertices)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry set oPolygons = oGeometry.Polygons set oNeighborVertices = oPolygons(0).NeighborVertices(1) set oNeighbors = oNeighborVertices.NeighborEdges str = "Edges neighbors of this EdgeCollection are :" for each n in oNeighbors str = str & " " & n.index next logmessage str |
Vertex.NeighborEdges VertexCollection.NeighborVertices VertexCollection.NeighborPolygons VertexCollection.GrowNeighborVertices