
v3.0
Returns a collection of Vertex objects for all vertex neighbors within a given distance.
VertexCollection PolygonFaceCollection.NeighborVertices( Int32 in_lDistance ); |
oReturn = PolygonFaceCollection.NeighborVertices( [Distance] ); |
| Parameter | Type | Description |
|---|---|---|
| Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
vertices plus the adjacent vertices of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set oGeometry = oCube.ActivePrimitive.Geometry
set oVertices = oGeometry.Vertices
set oNeighborPolygons = oVertices(0).NeighborPolygons(1)
set oNeighbors = oNeighborPolygons.NeighborVertices( 1 )
str = "Vertices neighbors of this PolygonFaceCollection are :"
for each vertex in oNeighbors
str = str & " " & vertex.index
next
logmessage str
|
PolygonFace.NeighborVertices PolygonFaceCollection.NeighborEdges PolygonFaceCollection.NeighborPolygons PolygonFaceCollection.GrowNeighborPolygons