v3.0
Returns a collection of PolygonFace objects for all polygons that are adjacent to each Vertex of each PolygonFace in this collection, within a given distance.
PolygonFaceCollection PolygonFaceCollection.GrowNeighborPolygons( Int32 in_lDistance ); |
oReturn = PolygonFaceCollection.GrowNeighborPolygons( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
polygons plus the adjacent polygons of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry set oSubComponent = oGeometry.CreateSubComponent(siPolygonCluster,Array(1,2)) set oPolygons = oSubComponent.ComponentCollection set oNeighborPolygons = oPolygons.GrowNeighborPolygons str = "Polygons around the polygons 1 and 2 are :" for each n in oNeighborPolygons str = str & " " & n.index next logmessage str |
PolygonFaceCollection.NeighborVertices PolygonFaceCollection.NeighborEdges PolygonFaceCollection.NeighborPolygons PolygonFace.GrowNeighborPolygons