v3.0
Returns a collection of Vertex neighbors within a given distance. If the distance is 1 all Vertex objects comprising the current PolygonFace are returned in counter-clockwise order.
VertexCollection PolygonFace.NeighborVertices( Int32 in_lDistance ); |
oReturn = PolygonFace.NeighborVertices( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
vertices plus the adjacent vertices of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Polygon in oGeometry.Polygons set oNeighbors = Polygon.NeighborVertices( 1 ) str = "Vertices neighbors of face( " & Polygon.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |
PolygonFaceCollection.NeighborVertices PolygonFace.NeighborEdges PolygonFace.NeighborPolygons PolygonFace.GrowNeighborPolygons