
v3.0
Returns a collection of PolygonFace objects for all polygons that are adjacent to each Vertex in this PolygonFace, within a given distance.
PolygonFaceCollection PolygonFace.GrowNeighborPolygons( Int32 in_lDistance ); |
oReturn = PolygonFace.GrowNeighborPolygons( [Distance] ); |
| Parameter | Type | Description |
|---|---|---|
| Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
polygons plus the adjacent polygons of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
set oGeometry = oCube.ActivePrimitive.Geometry
set oPolygons = oGeometry.Polygons(0)
set oNeighborPolygons = oPolygons.GrowNeighborPolygons
str = "Polygons around the polygon(0) are :"
for each n in oNeighborPolygons
str = str & " " & n.index
next
logmessage str
|
PolygonFace.NeighborVertices PolygonFace.NeighborEdges PolygonFace.NeighborPolygons PolygonFaceCollection.GrowNeighborPolygons