v3.0
Returns a collection of PolygonFace neighbors within a given distance. If the distance is 1 all PolygonFace objects that share an Edge with the current PolygonFace are returned in counter-clockwise order.
PolygonFaceCollection PolygonFace.NeighborPolygons( Int32 in_lDistance ); |
oReturn = PolygonFace.NeighborPolygons( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
polygons plus the adjacent polygons of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Polygon in oGeometry.Polygons set oNeighbors = Polygon.NeighborPolygons( 1 ) str = "PolygonFaces neighbors of face( " & Polygon.index & ") are :" for each neighborPolygon in oNeighbors str = str & " " & neighborPolygon.index next logmessage str next |
PolygonFaceCollection.NeighborPolygons PolygonFace.NeighborVertices PolygonFace.NeighborEdges PolygonFace.GrowNeighborPolygons