v3.0
Returns a collection of Edge neighbors within a given distance. If the distance is 1 all Edge objects comprising the current PolygonFace are returned in counter-clockwise order.
EdgeCollection PolygonFace.NeighborEdges( Int32 in_lDistance ); |
oReturn = PolygonFace.NeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent edges
plus the adjacent edges of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Polygon in oGeometry.Polygons set oNeighbors = Polygon.NeighborEdges( 1 ) str = "Edges neighbors of polygon( " & Polygon.index & ") are :" for each edge in oNeighbors str = str & " " & edge.index next logmessage str next |
PolygonFaceCollection.NeighborEdges PolygonFace.NeighborVertices PolygonFace.NeighborPolygons PolygonFace.GrowNeighborPolygons