
v3.0
Returns a collection of Edge neighbors within a given distance. If the distance is 1 all Edge objects comprising the current PolygonFace are returned in counter-clockwise order.
EdgeCollection PolygonFace.NeighborEdges( Int32 in_lDistance ); |
oReturn = PolygonFace.NeighborEdges( [Distance] ); |
| Parameter | Type | Description |
|---|---|---|
| Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent edges
plus the adjacent edges of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set oGeometry = oCube.ActivePrimitive.Geometry
for each Polygon in oGeometry.Polygons
set oNeighbors = Polygon.NeighborEdges( 1 )
str = "Edges neighbors of polygon( " & Polygon.index & ") are :"
for each edge in oNeighbors
str = str & " " & edge.index
next
logmessage str
next
|
PolygonFaceCollection.NeighborEdges PolygonFace.NeighborVertices PolygonFace.NeighborPolygons PolygonFace.GrowNeighborPolygons