Creates a new Pass. A render
pass creates a picture layer of a scene that can be composited with
any other passes to create a complete image.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
SICreatePass( [PresetObj], [Name], [Value] ); |
Parameter | Type | Description |
---|---|---|
PresetObj | String or a preset object (see SIGetPreset) | Any of the Pass
Presets
Default Value: "Pass" (default pass) |
Name | String | Name of the new pass.
Default Value: Default pass name (ie., "Ambient_Pass") |
Value | Pass | Returns the new pass. |
' ' This example demonstrates how to create different types of passes ' based on pass presets. It also shows how to get a list of all ' passes in the scene as an XSICollection. ' ' Create a new scene NewScene , false ' Print out the current list of passes getPassInfo Application.LogMessage "-------------------" ' Create a diffuse pass SICreatePass InstallationPath( siFactoryPath ) _ & "\Data\DSPresets\Groups\Diffuse_Pass.Preset", "Different_Pass" ' Create a depth pass SICreatePass InstallationPath( siFactoryPath ) _ & "\Data\DSPresets\Groups\Depth_Pass.Preset", "Deep_Pass" ' Print out the new list of passes getPassInfo function getPassInfo() ' We can use a string expression with a wildcard to specify all passes ' and then convert it to an XSICollection for easier navigation Set oPasses = CreateObject( "XSI.Collection" ) oPasses.SetAsText "Passes.*" ' Loop through the passes and print their names For Each p In oPasses Application.LogMessage p.Name Next end function ' Output of the above script (the current pass is repeated): 'INFO : "List" 'INFO : "Default_Pass" 'INFO : "Default_Pass" 'INFO : "-------------------" 'INFO : "List" 'INFO : "Default_Pass" 'INFO : "Different_Pass" 'INFO : "Deep_Pass" 'INFO : "Deep_Pass" |
RenderPasses RenderAllPasses CreatePartition CreateLayer CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass