RenderAllPasses
 
 
 

RenderAllPasses

Description

Render all passes in the scene

A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image.

Scripting Syntax

RenderAllPasses( [Passes], [StartFrame], [EndFrame], [StepFrame], [Verbose] );

Parameters

Parameter Type Description
Passes String Passes to render

Default Value: all passes

StartFrame Number Start frame for the rendering

Default Value: Pass Settings

EndFrame Number End frame for the rendering

Default Value: Pass Settings

StepFrame Number Frame step increment for the rendering

Default Value: Pass Settings

Verbose siRenderVerbosity Force progress report output on or off, or use values from the renderer's options

Default Value: siRenderVerbosityDefault

Examples

VBScript Example

'
'       This example creates a cone with some animation on it and then renders
'       all passes frame by frame.
'
' Create a new scene 
NewScene , false
' Add a cone with some animation
Set oCone = CreatePrim( "Cone", "MeshSurface" )
SaveKey oCone & ".kine.local.posx," _
        & oCone & ".kine.local.posy," _
        & oCone & ".kine.local.posz", _
        1
SetValue "PlayControl.Key", 100
SetValue "PlayControl.Current", 100
Translate oCone, _
        6.94824213992454, _
        2.46082959410157, _
        -0.246082959410157, _
        siRelative, _
        siView, _
        siObj, _
        siXYZ
SaveKey oCone & ".kine.local.posx," _
        & oCone & ".kine.local.posy," _
        & oCone & ".kine.local.posz", _
        5
' Render all passes frame by frame
RenderAllPasses

See Also

RenderPasses RenderPassesFrameSet RenderSelectedPasses GetCurrentPass SetCurrentPass DeleteCurrentPass