v6.0
Renders a sequence of frames from the specified passes, or the
current pass, if none specified.
A render pass creates a picture layer of a scene that can be
composited with any other passes to create a complete image.
This command can optionally accept a start frame and an end frame
to render to override the pass settings. If no start frame or end
frame is provided the command uses the default settings from the
pass (which can be either a sequence or a set of frames).
RenderPasses( [Passes], [StartFrame], [EndFrame], [StepFrame], [Verbose] ); |
Parameter | Type | Description |
---|---|---|
Passes | String | Passes to render
Default Value: Current pass |
StartFrame | Number | Start frame for the rendering
Default Value: Pass Settings |
EndFrame | Number | End frame for the rendering
Default Value: Pass Settings |
StepFrame | Number | Frame step increment for the rendering
Default Value: Pass Settings |
Verbose | siRenderVerbosity | Force progress report output on or off, or use values from the
renderer's options
Default Value: siRenderVerbosityDefault |
' ' This example creates a cone with some animation on it and then ' uses the default pass to render out every other frame. ' ' Create a new scene with only 6 frames NewScene , false SetValue "PlayControl.Out", 6 ' Add a cone with some animation Set oCone = CreatePrim( "Cone", "MeshSurface" ) SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 1 SetValue "PlayControl.Key", 6 SetValue "PlayControl.Current", 6 Translate oCone, _ 6.94824213992454, _ 2.46082959410157, _ -0.246082959410157, _ siRelative, _ siView, _ siObj, _ siXYZ SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 6 ' Render the default pass from frame 1 to frame 6 with a step of 2 RenderPasses "Passes.Default_Pass", 1, 6, 2 |