Creates a new object or light partition and adds the specified
objects.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
CreatePartition( [Target], [Name], [InputObjs], [Value] ); |
Parameter | Type | Description |
---|---|---|
Target | String | Pass to assign to the partition
Default Value: Current pass |
Name | String | Name of the new partition
Default Value: "Partition" |
InputObjs | String | List of objects to add to
the partition
Default Value: Selected objects |
Value | XSICollection containing a Group object | Returns the new partition |
' ' This example demonstrates how to create a partition with ' an object in it. It also shows how you can access partition ' information from a particular pass. ' ' Create a new scene NewScene , false ' Create a cone to add to one of the partitions Set oCone = GetPrim( "Cone", "MeshSurface" ) ' Create a standard (default) pass CreatePass , "PassMeBy", oPass ' Print partition info for default pass getPartInfo oPass ' Now add an light partition to the pass with a light in it CreatePartition oPass, "Sweet_Sorrow", "Light", oLightPart ' Print new partition info getPartInfo oPass function getPartInfo( in_pass ) Application.LogMessage "Partitions for " & in_pass & ":" Application.LogMessage "--------------------------------" ' Create an XSICollection with the partition info set oParts = CreateObject( "XSI.Collection" ) oParts.SetAsText in_pass & ".Partitions.*" For Each p In oParts Application.LogMessage p Next end function ' Output of the above script: 'INFO : "Partitions for Passes.PassMeBy:" 'INFO : "--------------------------------" 'INFO : "Passes.PassMeBy.Background_Objects_Partition" 'INFO : "Passes.PassMeBy.Background_Lights_Partition" ' 'INFO : "Partitions for Passes.PassMeBy:" 'INFO : "--------------------------------" 'INFO : "Passes.PassMeBy.Background_Objects_Partition" 'INFO : "Passes.PassMeBy.Background_Lights_Partition" 'INFO : "Passes.PassMeBy.Sweet_Sorrow" |
RenderPasses CreateLayer CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass SICreatePartition SICreateLayer CreateEmptyPartition