The Quadruped object represents a character with the same proportions as a quadruped guide. It contains many of the components you can
create with other Character Rigging commands, such as DogLegs, Torsos, Heads, etc.
Properties
Property Name
|
Type
|
Description
|
UI
|
UI
|
dialog used to interactively create the Biped object
|
Model
|
Model
|
the quadruped's model object
|
GlobalSRT
|
X3DObject
|
the curvelist representing the quadruped's global transform object
|
Sliders
|
CustomProperty
|
the custom property containing quadruped controls
|
HiddenGroup
|
Group
|
a collection of objects that are hidden
|
EnvGroup
|
Group
|
a collection of objects to be enveloped
|
Torso
|
Torso
|
the torso
|
Tail
|
Tail
|
the tail
|
Head
|
Head
|
the head
|
Belly
|
Belly
|
the belly
|
ChestBone
|
X3DObject
|
the chest bone
|
UpperBody
|
X3DObject
|
the upper body
|
SpineCurve
|
X3DObject
|
the spine
|
HipBone
|
X3DObject
|
the hip bone
|
RShoulderEff
|
ChainEffector
|
the right shoulder effector
|
RLeg
|
Leg
|
the right leg
|
RFoot
|
Foot
|
the right foot
|
RDogLeg
|
DogLeg
|
the right dogleg
|
LShoulderEff
|
ChainEffector
|
the left shoulder effector
|
LLeg
|
Leg
|
the left leg
|
LFoot
|
Foot
|
the left foot
|
LDogLeg
|
DogLeg
|
the left dogleg
|
ShadowModel
|
Model
|
the model that the shadow chain or spine belongs to
|
ShadowHiddenGroup
|
Group
|
a collection of the dividing null objects for the shadow
|
ShadowEnvGroup
|
Group
|
a collection of objects that should be enveloped for the shadow
|
ShadowGlobalSRT
|
X3DObject
|
the curvelist representing the shadow's global transform object
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.