Quadruped

 
 
 

The Quadruped object represents a character with the same proportions as a quadruped guide. It contains many of the components you can create with other Character Rigging commands, such as DogLegs, Torsos, Heads, etc.

Command to create

MakeQuadruped

Properties

Property Name

Type

Description

UI

UI

dialog used to interactively create the Biped object

Model

Model

the quadruped's model object

GlobalSRT

X3DObject

the curvelist representing the quadruped's global transform object

Sliders

CustomProperty

the custom property containing quadruped controls

HiddenGroup

Group

a collection of objects that are hidden

EnvGroup

Group

a collection of objects to be enveloped

Torso

Torso

the torso

Tail

Tail

the tail

Head

Head

the head

Belly

Belly

the belly

ChestBone

X3DObject

the chest bone

UpperBody

X3DObject

the upper body

SpineCurve

X3DObject

the spine

HipBone

X3DObject

the hip bone

RShoulderEff

ChainEffector

the right shoulder effector

RLeg

Leg

the right leg

RFoot

Foot

the right foot

RDogLeg

DogLeg

the right dogleg

LShoulderEff

ChainEffector

the left shoulder effector

LLeg

Leg

the left leg

LFoot

Foot

the left foot

LDogLeg

DogLeg

the left dogleg

ShadowModel

Model

the model that the shadow chain or spine belongs to

ShadowHiddenGroup

Group

a collection of the dividing null objects for the shadow

ShadowEnvGroup

Group

a collection of objects that should be enveloped for the shadow

ShadowGlobalSRT

X3DObject

the curvelist representing the shadow's global transform object

See CDK Object Reference for complete list of objects available in the Character Development Kit.