Property Name
|
Type
|
Description
|
TorsoType
|
Integer
|
type of spine Possible values:
-
0 = quaternion
-
1 = skeleton
|
TorsoStretch
|
Integer
|
how the spine stretches Possible values:
|
TorsoDivisions
|
Integer
|
the number of spine divisions
|
IconType
|
Integer
|
type of icon to use for chest, hip, and upper body controls Possible values:
|
MakeBelly
|
Boolean
|
whether there's a belly control or not
|
BellySlide
|
Integer
|
the value of the belly slide control (blending motion between the hip and belly)
|
BellyCenterPercentage
|
Integer
|
where the center of the belly is placed Possible values:
|
HeadType
|
Integer
|
the style of head and neck assembly Possible values:
|
HeadStretch
|
Integer
|
whether the neck spine should stretch automatically to follow the head, or try to maintain a constant length (for spine head
types only)
|
HeadDivisions
|
Integer
|
the number of divisions on the neck (for spine head types only)
|
Ears
|
Boolean
|
whether or not to generate ears from the ear guides on the biped guide
|
RotationOrder
|
Integer
|
the rotation order on the arms (YZX is the best rotation order for preventing gimble lock on arms) Possible values:
Note
Not available for Quadrupeds
|
ArmSymmetry
|
Integer
|
whether to use negative scaling on the right arm Possible values:
Note
Not available for Quadrupeds
|
ArmAttachment
|
Integer
|
where to parent the arms Possible values:
-
0 = under the shoulders
-
1 = under the hips
Note
Not available for Quadrupeds
|
FingerType
|
Integer
|
construct finger bones Possible values:
-
0 = from 2D chains
-
1 = from 3D chains
Note
Not available for Quadrupeds
|
ForeArmRoll
|
Boolean
|
whether or not to add forearm roll division
Note
Not available for Quadrupeds
|
ForeArmDivisions
|
Integer
|
the number of forearm roll divisions
Note
Not available for Quadrupeds
|
BicepRoll
|
Boolean
|
whether or not to add bicep roll division
Note
Not available for Quadrupeds
|
BicepDivisions
|
Integer
|
the number of bicep roll divisions
Note
Not available for Quadrupeds
|
ThighRoll
|
Boolean
|
whether or not to add thigh roll division to the thigh bone
Note
Not available for Quadrupeds
|
ThighDivisions
|
Integer
|
the number of thigh roll divisions
Note
Not available for Quadrupeds
|
ArmPitSlide
|
Boolean
|
whether or not to create a two-point slide between the bicep and the chest bone
Note
Not available for Quadrupeds
|
HipSlide
|
Boolean
|
whether or not to create a two-point slide between the thigh and the hip bone with guides on either side of the hip
Note
Not available for Quadrupeds
|
ThighSlide
|
Boolean
|
whether or not to create a two-point slide between the thigh and the hip bone with guides behind the legs
Note
Not available for Quadrupeds
|
ElbowsJoint
|
Boolean
|
whether or not to create joint compression between the bicep and the forearm
Note
Not available for Quadrupeds
|
KneeJoint
|
Boolean
|
whether or not to create joint compression between the femur and tibia
Note
Not available for BipedDogLegs or Quadrupeds
|
ShadowType
|
Integer
|
the type of shadow rig to constrain to the biped. Possible values:
-
0 =
-
1 = SI3D Skeleton
-
2 = Softimage Skeleton
-
3 = Null
-
4 = Box
-
5 = Box with skeleton arms
-
6 = Box with skeleton legs
-
7 = Box with skeleton legs and arms
|
ShadowHands
|
Integer
|
whether or not to create a shadow rig for the hands
Note
Not available for Quadrupeds
|
MakeTail
|
Boolean
|
whether or not to generate tail
Note
Not available for Bipeds or BipedDogLegs
|
TailDivisions
|
Integer
|
the number of bones in tail's tracing chain
Note
Not available for Bipeds or BipedDogLegs
|
FrontRoll
|
Boolean
|
whether or not to apply roll divisions to the front legs (roll divisions behave the same as the bicep or thigh roll divisions)
Note
Not available for Bipeds or BipedDogLegs
|
FrontRollDivisions
|
Integer
|
the number of roll divisions on the front legs
Note
Not available for Bipeds or BipedDogLegs
|
BackRoll
|
Boolean
|
whether or not to apply roll divisions to the hind legs (roll divisions behave the same as the bicep or thigh roll divisions)
Note
Not available for Bipeds or BipedDogLegs
|
BackRollDivisions
|
Integer
|
the number of roll divisions on the hind legs
Note
Not available for Bipeds or BipedDogLegs
|