Torso

 
 
 

The Torso object represents a rig consisting of a spine, left and right shoulders, and a hip. The torso is rigged with controls for the chest, hip and upper body.

A collection of 10 or 11 guide objects defines the torso. The first four guide objects determine the shape of the spine. The next six define the left side of the torso (left leg base, left shouder base, left shoulder tip, right leg base, right shouder base, right shoulder tip). An 11th guide object can be added to create a chest bone. A hip icon is created with hip sockets positioned at the leg bases, and the top of the hip is positioned at the base of the spine. One bone shoulder is created using the shoulder base and tip guide objects.

Returned by

MakeTorso

Also available via

Biped.Torso

Quadruped.Torso

Properties

Property Name

Type

Description

parent

Model

the Upper Body Parent

Spine.Curve

X3DObject

the curve of the spine.

HipBone

X3DObject

the new Hip icon.

Spine.TopVertebra

X3DObject

the end of the new spine. if a Chest bone was created it will be the icon for this bone, otherwise it will be the last vertebra.

REff

ChainEffector

the effector of the right shoulder.

LEff

ChainEffector

the effector of the left shoulder.

RSkel

XSICollection

a collection of right shoulder skeleton elements

LSkel

XSICollection

a collection of left shoulder skeleton elements

Spine.Vertebra

XSICollection

a collection of spine vertebra

Tail

Tail

a tail object, created if duplications of the spine base are found

UpperBody

X3DObject

the UpperBody control icon

Hip

X3DObject

the Hip control icon

Chest

X3DObject

the Chest control icon

Hidden

XSICollection

a collection of Hidden object

Envelope

XSICollection

a collection of objects to be Enveloped

Shadows

XSICollection

a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.