The Biped object represents a character with the same proportions as a biped guide. It contains many of the other character components,
such as Arms, Torsos, Heads, etc.
Properties
Property Name
|
Type
|
Description
|
UI
|
UI
|
dialog used to interactively create the Biped object
|
Model
|
Model
|
the biped's model object
|
GlobalSRT
|
X3DObject
|
the curvelist representing the biped's global transform object
|
Sliders
|
CustomProperty
|
the custom property containing biped controls
|
HiddenGroup
|
Group
|
a collection of objects that are hidden
|
EnvGroup
|
Group
|
a collection of objects to be enveloped
|
Torso
|
Torso
|
the torso
|
Tail
|
Tail
|
the tail
|
Head
|
Head
|
the head
|
Belly
|
Belly
|
the belly
|
ChestBone
|
X3DObject
|
the chest bone
|
UpperBody
|
X3DObject
|
the upper body
|
SpineCurve
|
Spine
|
the spine
|
HipBone
|
X3DObject
|
the hip bone
|
RShoulderEff
|
ChainEffector
|
the right shoulder effector
|
RArm
|
Arm
|
the right arm
|
RHand
|
Hand
|
the right hand
|
RLeg
|
Leg
|
the right leg
|
RFoot
|
Foot
|
the right foot
|
RHip
|
PointSlide
|
the right hip (only if hip slide option selected)
|
RThigh
|
ThighSlide
|
the right thigh (only if thigh slide option selected)
|
RElbow
|
Joint
|
the right elbow (only if joint compression option selected)
|
RKnee
|
Joint
|
the right knee (only if joint compression option selected)
Note
Not available for BipedDogLeg
|
RBellySlide
|
PointSlide
|
the two-point slide control between the right belly and right hip (only if belly slide option selected)
|
LShoulderEff
|
ChainEffector
|
the left shoulder effector
|
LArm
|
Arm
|
the left arm
|
LHand
|
Hand
|
the left hand
|
LLeg
|
Leg
|
the left leg
|
LFoot
|
Foot
|
the left foot
|
LHip
|
PointSlide
|
the left hip (only if hip slide option selected)
|
LThigh
|
ThighSlide
|
the left thigh (only if thigh slide option selected)
|
LElbow
|
Joint
|
the left elbow (only if joint compression option selected)
|
LKnee
|
Joint
|
the left knee (only if joint compression option selected)
Note
Not available for BipedDogLeg
|
LBellySlide
|
PointSlide
|
the two-point slide control between the left belly and left hip (only if belly slide option selected)
|
ShadowModel
|
Model
|
the model that the shadow chain or spine belongs to
|
ShadowHiddenGroup
|
Group
|
a collection of the dividing null objects for the shadow
|
ShadowEnvGroup
|
Group
|
a collection of objects that should be enveloped for the shadow
|
ShadowGlobalSRT
|
X3DObject
|
the curvelist representing the shadow's global transform object
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.