v1.0
A Collection is an object that stores a "list" or "grouping" of multiple objects. The XSICollection
is normally used to create, and subsequently process, a temporary list of objects from within the scene.
A typical use of XSICollection is demonstrated in one of the examples for the Shader object.
Instances of the XSICollection are not persisted and, unlike the Group object, are not
part of the Scene. One way to persist the contents of an XSICollection is to store the
return value of XSICollection.GetAsText inside a StringParameter
in a CustomProperty.
The Object Model also contains many other collection objects, for example, the PropertyCollection
and the ParameterCollection. Enumerating through all these objects is identical (using the Item
and Count properties). However these other collections only contain objects of one single type and the script writer
cannot add or remove objects in these collections. For this reason XSICollection is the most suitable choice for
most scripts.
Each script language also provides its own Array support which can be similar to the XSICollection
object. This "native" collection support can be useful inside the implementation of a script but cannot be easily
understood by C++ or other scripting languages. For example, custom Commands cannot receive JScript
arrays as arguments. These collection objects also do not have the same convenient capability that the XSICollection
has for converting between the string representation of an object and the Object Model representation (see
XSICollection.SetAsText).
The equivalent object in the C++ API is the CRefArray.
Add | AddItems | Expand | Filter |
FindObjectsByMarkingAndCapabilities | GetAsText | Remove | RemoveAll |
RemoveItems | SetAsText | ||
Dim oColl ' object pointer for collection Dim oItem ' for enumerating the collection Dim iCounter ' for looping through the collection ' Create the collection as an ActiveX object Set oColl = CreateObject("XSI.Collection") ' Add some items to it oColl.Add "Camera" oColl.Add "Light" ' You can enumerate the collection... For Each oItem In oColl Application.LogMessage oItem Next ' ... or loop through it... For iCounter = 0 To oColl.Count - 1 Application.LogMessage oColl(iCounter) Next ' ... or convert it to a string expression Application.LogMessage oColl.GetAsText ' You can also find out if the collection is unique Application.LogMessage "Is the collection unique? -- " & oColl.Unique '-------------------------------------------------- ' Output of above script: 'INFO : "Camera" 'INFO : "light" 'INFO : "Camera" 'INFO : "light" 'INFO : "Camera,light" 'INFO : "Is the collection unique? -- False" |
// Create the collection as an ActiveX object var oColl = new ActiveXObject("XSI.Collection") ; // Add the default camera by name oColl.Add( "Camera" ) ; // Add an item by its Object Model reference var oNull = ActiveSceneRoot.AddNull() ; oColl.Add( oNull ) ; // You can enumerate the collection... var eCollItems = new Enumerator( oColl ); eCollItems.moveFirst(); for (; !eCollItems.atEnd(); eCollItems.moveNext() ) { var oItem = eCollItems.item(); Application.LogMessage( oItem ) ; } // ... or loop through it... for (var iCounter = 0 ; iCounter < oColl.Count ; iCounter++ ) { Application.LogMessage( oColl(iCounter) ) ; } // ... or convert it to a string expression Application.LogMessage( oColl.GetAsText() ) ; // By default collections are not set to Unique Application.LogMessage( "Is the collection unique? -- " + oColl.Unique ) ; //-------------------------------------------------- // Output of above script: //INFO : Camera //INFO : null //INFO : Camera //INFO : null //INFO : Camera,null //INFO : Is the collection unique? -- false |
'=========================================================== ' This example demonstrates how to create an XSICollection, ' how to work with collection items, and how to set the ' get its family information ' Create the collection and the main object to go in it Set oXSIColl = CreateObject( "XSI.Collection" ) Set oStuff = CreatePrim( "Torus", "MeshSurface" ) ' Add the object to the new collection and print out ' the family info getMembers oStuff ' Apply an operator to make the Families seach more ' interesting on the construction history ApplyOp "Twist" ' Add each operator to the collection, etc. Set oThingey = oStuff.ActivePrimitive.ConstructionHistory For Each s in oThingey getMembers s Next ' Finally, what is in the XSICollection? LogMessage "This collection contains these members:" For Each c in oXSIColl LogMessage vbTab & c & " (" & typename( c ) & ")" Next '======================================================== function getMembers( in_object ) ' Make an empty collection item and assign an ' object to it. Set oCache = CreateObject( "XSI.CollectionItem" ) oCache.Value = in_object ' Print out the family information on the new item aMembership = oCache.Families LogMessage in_object & " is a member of these families: " LogMessage vbTab & aMembership & vbLf ' Assign the new collection item to the collection oXSIColl.Add oCache end function '======================================================== 'OUTPUT: 'INFO : "torus is a member of these families: " 'INFO : " 3D Objects '" 'INFO : "torus.polymsh.twistop is a member of these families: " 'INFO : " Operators,DeformOperators '" 'INFO : "torus.polymsh.geom is a member of these families: " 'INFO : " Operators,Converters '" 'INFO : "This collection contains these members:" 'INFO : " torus (X3DObject)" 'INFO : " torus.polymsh.twistop (Operator)" 'INFO : " torus.polymsh.geom (Operator)" |