List of available Shader presets which can be used with the following commands and methods:
Commands | Methods |
---|---|
Warning | Although most of these presets will work with the
above commands and methods, there are some restrictions based on
the target object and the type of shader to be applied. For
example, the AddMaterial method can
only use presets that connect to a material or shader, so
conversion and math shaders will fail. In that case, you should use
one of the Connect methods on the
Parameter object or the
SIApplyShaderToCnxPoint
command to specify the precise way to connect. In addition, a number of shaders can be used as global shaders when they are applied to Pass objects via the SIApplyShaderToCnxPoint command. These include the Environment, Output, and Volume shader presets. |
The presets are organized by category: