Object Hierarchy | Related C++ Class: Pass
Pass
A render pass creates a picture layer of a scene that can be
composited with any other passes to create a complete image. Passes
also allow you to quickly re-render a single layer without
re-rendering the entire scene. Later you can composite the rendered
passes using Softimage Illusion, the fully-integrated compositing
and effects toolset, or another compositing tool of your
choice.
Each scene can contain as many render passes as you need. When you
first create a scene in Softimage, it has a single pass named
Default_pass. This is a "beauty pass" that is set to render every
element of the scene--you can render a single beauty pass or you
can render separate passes. Also, you can use preset passes such as
matte, shadow, toon, and highlight, or you can create your own
passes.