v4.0
Creates an object from a preset and optional preset family name.
oReturn = XSIFactory.CreateObjectFromPreset( PresetName, [Family] ); |
Parameter | Type | Description |
---|---|---|
PresetName | String | Name of the preset. Can be any value from the following preset
lists: Operator Presets,
Model Presets, Pass Presets, Primitive Presets, Property Presets, or Shader Presets
Default Value: "" |
Family | String | The name of the object's family; for example, "Operator"
Default Value: If not specified then the first preset found matching the PresetName is used. |