v2.0
Creates an object representing the parameter's DataSource from file and connects it
to the parameter. This method can be used to connect a Shader to a parameter from the shader preset file
name.
Note: This method uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference.
Normally for scripting you can get the output arguments via the
ISIVTCollection, but
this method already returns a value (C# cannot use this workaround
because it does not have access to the ISIVTCollection).
The only available workaround in this case is to create a VBScript
custom command which returns both the output arguments and the
return value in one array. For details, see What Happens when the Function Already
Returns a Value?.
oReturn = Parameter.ConnectFromFile( FileName, [PrevDataSource] ); |
The newly created object of a type based on the definition used, for example a Shader (see the DataSource topic).
Parameter | Type | Description |
---|---|---|
FileName | String | The name of a file containing a data source definition (eg., a preset file -- see the list of Shader Presets) |
PrevDataSource | DataSource | The previously connected DataSource if any; Nothing is returned it there is no previously connected DataSource. |
' ' This example illustrates how to connect a shader from a shader preset file. ' NewScene , false set grid = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set mat = grid.AddMaterial set surface = mat.Parameters("Surface") set phong = surface.ConnectFromFile( "$SI_HOME\Data\DSPresets\Shaders\Material\Phong.Preset" ) set shadow = mat.Parameters("Shadow") call shadow.Connect( phong ) set photon = mat.Parameters("Photon") call photon.Connect( phong ) |