List of available Texture Shader presets. 2D texture shaders apply
a two-dimensional texture onto an object, just as 3D texture
shaders implement a three-dimensional texture into an object. They
are used by a surface shader when an object has a defined texture.
Texture shaders also include the necessary shaders to create bump
maps.
For more information, see
the user guide
Note | See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
Preset | Shaders |
---|---|
Texture\Attribute\Attribute_Boolean.Preset | Boolean
Attribute mental ray Shader. See the Softimage.sib_attribute_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Attribute\Attribute_Color.Preset | Color Attribute
mental ray Shader. See the Softimage.sib_attribute_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Attribute\Attribute_Integer.Preset | Integer
Attribute mental ray Shader. See the Softimage.sib_attribute_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Attribute\Attribute_Scalar.Preset | Scalar Attribute
mental ray Shader. See the Softimage.sib_attribute_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Attribute\Attribute_Transform.Preset | Transform
Attribute mental ray Shader. See the Softimage.sib_attribute_transform.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Attribute\Attribute_Vector.Preset | Vector Attribute
mental ray Shader. See the Softimage.sib_attribute_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\Bump_Flakes.Preset | mi Bump Flakes mental ray
Shader. See the Softimage.mi_bump_flakes.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\Bumpmap.Preset | Bump Map mental ray
Shader. See the Softimage.sib_zbump.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\Bumpmap_Old.Preset | Bump Add mental ray
Shader. See the Softimage.sib_bump.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\Bumpmap_generator.Preset | Bumpmap
generator See the Softimage.sib_bumpmap_gen.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\Rounded_Corners.Preset | mia Round Corners
mental ray Shader. See the Softimage.mia_roundcorners.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\XSINormalMap.Preset | XSINormalMap output
parameter See the Softimage.XSINormalMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\XSINormalMap2.Preset | XSINormalMap output
parameter See the Softimage.XSINormalMap2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Bump\XSINormalMap3.Preset | XSINormalMap3 output
parameter See the Softimage.XSINormalMap3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Cell.Preset | Cell See the Softimage.txt3d-cellular_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Cell_Scalar.Preset | Cell Scalar mental ray
Shader. See the Softimage.BA_cell_scl.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Checkerboard.Preset | Checkerboard mental ray
Shader. See the Softimage.txt3d-checkerboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Cloud.Preset | Cloud See the Softimage.txt3d-cloud.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Channels\Color2alpha.Preset | mib Color Alpha
mental ray Shader. See the Softimage.mib_color_alpha.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Channels\HLSA_combine.Preset | Combine HLSA
mental ray Shader. See the Softimage.sib_hlsa_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Channels\HSVA_combine.Preset | Combine HSVA
mental ray Shader. See the Softimage.sib_hsva_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Channels\Pick_channel.Preset | Color Pick
Channel mental ray Shader. See the Softimage.sib_channel_picker.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Channels\RGBA_combine.Preset | Scalars To
Color mental ray Shader. See the Softimage.sib_color_combine.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Color_Matte.Preset | Color Matte mental ray
Shader. See the Softimage.sib_color_transparency_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Constant.Preset | Constant See the Softimage.sib_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Constant_Black.Preset | Constant See the Softimage.sib_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Color_to_Boolean.Preset | Color To
Boolean mental ray Shader. See the Softimage.sib_color_to_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Color_to_Scalar.Preset | Color To Scalar
mental ray Shader. See the Softimage.sib_color_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Color_to_Vector.Preset | Color To Vector
mental ray Shader. See the Softimage.sib_color_to_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\HSV_to_RGB.Preset | HSV To RGB mental ray
Shader. See the Softimage.sib_color_hsv_to_rgb.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Integer_to_Scalar.Preset | Integer To
Scalar mental ray Shader. See the Softimage.sib_integer_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\RGB_to_HSV.Preset | RGBA to HSVA See the Softimage.sib_color_rgb_to_hsv.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Scalar_to_Boolean.Preset | Scalar To
Boolean mental ray Shader. See the Softimage.sib_scalar_to_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Scalar_to_Color.Preset | Scalar To Color
mental ray Shader. See the Softimage.sib_scalar_to_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Scalar_to_Integer.Preset | Scalar To
Integer mental ray Shader. See the Softimage.sib_scalar_to_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Scalars_to_Vector.Preset | Scalars To
Vector mental ray Shader. See the Softimage.sib_scalars_to_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Vector_coordinate_convertor.Preset | Vector Space
Conversion See the Softimage.sib_space_conversion.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Vector_to_Color.Preset | Vector To Color
mental ray Shader. See the Softimage.sib_vector_to_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Conversion\Vector_to_Scalar.Preset | Vector To
Scalar mental ray Shader. See the Softimage.sib_vector_to_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Fabric.Preset | Fabric See the Softimage.txt2d-fabric.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Flagstone.Preset | Flagstone See the Softimage.txt3d-flagstone_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Fractal.Preset | Fractal See the Softimage.txt3d-fractal_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Fractal_Scalar.Preset | Fractal Scalar mental ray
Shader. See the Softimage.BA_fractal4d2_scl.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Gradient.Preset | Gradient See the Softimage.txt2d-gradient_v2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Grid.Preset | Grid See the Softimage.txt2d-grid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Illumination\Photon_irradiance.Preset | Photon
Irradiance mental ray Shader. See the Softimage.sib_photon_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image.Preset | Image 2D See the Softimage.txt2d-image-explicit.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\Color_Balance.Preset | sib_color_balance output
parameter See the Softimage.sib_color_balance.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\Color_correction.Preset | Color
Correction mental ray Shader. See the Softimage.sib_color_correction.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\HLS_Adjust.Preset | sib_color_hls_adjust output
parameter See the Softimage.sib_color_hls_adjust.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\Intensity.Preset | mib Color
Intensity mental ray Shader. See the Softimage.mib_color_intensity.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\Invert.Preset | sib_color_invert
mental ray Shader. See the Softimage.sib_color_invert.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\RGBA_keyer.Preset | Color Keyer
mental ray Shader. See the Softimage.rgba_keyer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Image_Processing\Scalar_Invert.Preset | Scalar
Invert mental ray Shader. See the Softimage.sib_scalar_invert.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Map_lookup_boolean.Preset | Boolean Map Lookup
mental ray Shader. See the Softimage.map_lookup_boolean.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Map_lookup_color.Preset | Color Map Lookup mental
ray Shader. See the Softimage.map_lookup_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Map_lookup_integer.Preset | Integer Map Lookup
mental ray Shader. See the Softimage.map_lookup_integer.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Map_lookup_scalar.Preset | Scalar Map Lookup mental
ray Shader. See the Softimage.map_lookup_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Map_lookup_vector.Preset | Vector Map Lookup mental
ray Shader. See the Softimage.map_lookup_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Marble.Preset | Marble See the Softimage.txt3d-marble.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Average.Preset | mib Color Average mental ray
Shader. See the Softimage.mib_color_average.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Boolean_Math_Logic.Preset | Boolean Logic Math
mental ray Shader. See the Softimage.sib_boolean_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Boolean_negate.Preset | Boolean Invert mental
ray Shader. See the Softimage.sib_boolean_negate.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Change_range.Preset | Scalar Change Range
mental ray Shader. See the Softimage.sib_interp_linear.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Math_Basic.Preset | Color Basic Math
mental ray Shader. See the Softimage.sib_color_math_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Math_Curve.Preset | Color Curve Math
mental ray Shader. See the Softimage.sib_color_math_curve.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Math_Exponent.Preset | Color Exponent
Math mental ray Shader. See the Softimage.sib_color_math_exponent.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Math_Logic.Preset | Color Logic Math
mental ray Shader. See the Softimage.sib_color_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Math_Unary.Preset | Color Unary Math
mental ray Shader. See the Softimage.sib_color_math_unary.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Color_Smooth_Range.Preset | Color Smooth Range
mental ray Shader. See the Softimage.sib_color_smoothrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Exponent_falloff.Preset | Exponential
Interpolation See the Softimage.sib_atten_exp.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Inrange.Preset | Color In Range mental ray
Shader. See the Softimage.sib_color_inrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Linear_falloff.Preset | Linear
Interpolation See the Softimage.sib_atten_linear.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Math_Basic.Preset | Scalar Basic Math
mental ray Shader. See the Softimage.sib_scalar_math_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Math_Curve.Preset | Scalar Curve Math
mental ray Shader. See the Softimage.sib_scalar_math_curve.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Math_Exponent.Preset | Scalar Exponent
Math mental ray Shader. See the Softimage.sib_scalar_math_exponent.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Math_Logic.Preset | Scalar Logic Math
mental ray Shader. See the Softimage.sib_scalar_math_logic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Math_Unary.Preset | Scalar Unary Math
mental ray Shader. See the Softimage.sib_scalar_math_unary.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Multi_Math.Preset | BA_fast_math output
parameter See the Softimage.BA_fast_math.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_Smooth_Range.Preset | Scalar Smooth
Range mental ray Shader. See the Softimage.sib_scalar_smoothrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Scalar_inrange.Preset | Scalar In Range mental
ray Shader. See the Softimage.sib_scalar_inrange.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Vector_math_scalar.Preset | Vector-Scalar Math
mental ray Shader. See the Softimage.sib_vector_math_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Math\Vector_math_vector.Preset | Vector-Vector Math
mental ray Shader. See the Softimage.sib_vector_math_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Mixers\Color_interpolate.Preset | mib Color
Interpolate mental ray Shader. See the Softimage.mib_color_interpolate.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Mixers\Gradient.Preset | Gradient output
parameter See the Softimage.sib_color_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Mixers\Mix_2colors.Preset | Color 2 Channel Mixer
mental ray Shader. See the Softimage.sib_color_2mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Mixers\Mix_8colors.Preset | Color 8 Channel Mixer
mental ray Shader. See the Softimage.sib_color_8mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Mixers\Toon_Node_Mix.Preset | sitoon_node_mix output
parameter See the Softimage.sitoon_node_mix.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle\Particle_Gradient.Preset | BA_particle_gradient_phen
output parameter See the Softimage.BA_particle_gradient_phen.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle\Particle_Gradient_Control.Preset | BA_particle_gradientcontrol
output parameter See the Softimage.BA_particle_gradientcontrol.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle\Particle_Info.Preset | BA_particle_info
output parameter See the Softimage.BA_particle_info.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Billboard.Preset | Particle
Billboard mental ray Shader. See the Softimage.pt_billboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Blob.Preset | Particle Blob
mental ray Shader. See the Softimage.pt_blob.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Color.Preset | Particle Get
Color mental ray Shader. See the Softimage.pt_get_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Gradient.Preset | Particle
Gradient See the Softimage.pt_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Scalar.Preset | Particle Get
Scalar mental ray Shader. See the Softimage.pt_get_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Shape.Preset | Particle Shape
mental ray Shader. See the Softimage.pt_shape.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Sphere.Preset | Particle
Sphere mental ray Shader. See the Softimage.pt_sphere.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Sprite.Preset | Particle
Sprite mental ray Shader. See the Softimage.pt_sprite.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Particle_Old\Particle_Vector.Preset | Particle Get
Vector mental ray Shader. See the Softimage.pt_get_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Opaque.Preset | mib Opacity mental ray
Shader. See the Softimage.mib_opacity.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Photon.Preset | mib Photon Basic mental
ray Shader. See the Softimage.mib_photon_basic.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Photon_render_tree.Preset | Photon
Material mental ray Shader. See the Softimage.sib_illum_photon.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Reflection.Preset | mib Reflection mental
ray Shader. See the Softimage.mib_reflect.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Reflection_diffuse.Preset | Diffuse
Reflection See the Softimage.sib_diffuse_reflection.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Refraction.Preset | mib Refraction mental
ray Shader. See the Softimage.mib_refract.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Thickness.Preset | Thickness mental ray
Shader. See the Softimage.sib_thickness.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Raytracing\Transparency.Preset | Transparency mental
ray Shader. See the Softimage.sib_transparency.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Render_Channels\Boolean_StoreInChannel.Preset | Boolean Render
Channel mental ray Shader. See the Softimage.sib_boolean_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Render_Channels\Color_StoreInChannel.Preset | Color
Render Channel mental ray Shader. See the Softimage.sib_color_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Render_Channels\Integer_StoreInChannel.Preset | Integer Render
Channel mental ray Shader. See the Softimage.sib_integer_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Render_Channels\Scalar_StoreInChannel.Preset | Scalar Render
Channel mental ray Shader. See the Softimage.sib_scalar_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Render_Channels\Vector_StoreInChannel.Preset | Vector Render
Channel mental ray Shader. See the Softimage.sib_vector_storeinchannel.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Ripple.Preset | Ripple See the Softimage.txt2d-ripple_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Rock.Preset | Rock See the Softimage.txt3d-rock_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\ScalarImage.Preset | Scalar Image mental ray
Shader. See the Softimage.txt2d-scalarimage-explicit.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Scalar_Matte.Preset | Scalar Matte mental ray
Shader. See the Softimage.sib_scalar_transparency_matte.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Share\Boolean_share.Preset | Boolean Passthrough
mental ray Shader. See the Softimage.sib_boolean_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Share\Color_share.Preset | Color Passthrough mental
ray Shader. See the Softimage.sib_color_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Share\Integer_share.Preset | Integer Passthrough
mental ray Shader. See the Softimage.sib_integer_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Share\Scalar_share.Preset | Scalar Passthrough
mental ray Shader. See the Softimage.sib_scalar_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Share\Vector_share.Preset | Vector Passthrough
mental ray Shader. See the Softimage.sib_vector_passthrough.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Snow.Preset | Snow See the Softimage.txt3d-snow.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\State\Color_savestate.Preset | Color Save State
mental ray Shader. See the Softimage.sib_savestate_color.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\State\Scalar_savestate.Preset | Scalar Save State
mental ray Shader. See the Softimage.sib_savestate_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\State\Scalar_state.Preset | Scalar State mental ray
Shader. See the Softimage.sib_state_scalar.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\State\Vector_savestate.Preset | Vector Save State
mental ray Shader. See the Softimage.sib_savestate_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\State\Vector_state.Preset | Vector State mental ray
Shader. See the Softimage.sib_state_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Surface\Incidence.Preset | sib_incidence_v2 output
parameter See the Softimage.sib_incidence_v2.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Color_Boolean_Switch.Preset | Color Switcher
mental ray Shader. See the Softimage.sib_color_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Color_Multi_Switch.Preset | Color
Multi-Switch mental ray Shader. See the Softimage.sib_color_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Front_Back.Preset | mib Two Sided mental ray
Shader. See the Softimage.mib_twosided.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Ray_Type.Preset | Ray Type Switcher See the Softimage.sib_color_rayswitch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Scalar_Boolean_Switch.Preset | Scalar Switch
mental ray Shader. See the Softimage.sib_scalar_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Scalar_Multi_Switch.Preset | Scalar
Multi-Switch mental ray Shader. See the Softimage.sib_scalar_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Vector_Boolean_Switch.Preset | Vector Switch
mental ray Shader. See the Softimage.sib_vector_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Switch\Vector_Multi_Switch.Preset | Vector
Multi-Switch mental ray Shader. See the Softimage.sib_vector_multi_switch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Terrain.Preset | Terrain See the Softimage.txt2d-terrain.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Vein.Preset | Vein See the Softimage.txt3d-vein_v3.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Vertex_rgba.Preset | Colored Vertices See the Softimage.sib_vertex_color_alpha.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\Wood.Preset | Wood See the Softimage.txt3d-wood.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\XSI_Model_Map.Preset | Model Map mental ray
Shader. See the Softimage.XSIModelMap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\mi_Bump_Flakes.Preset | mi Bump Flakes
mental ray Shader. See the Softimage.mi_bump_flakes.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\mia_Light_Surface.Preset | mia Light
Surface mental ray Shader. See the Softimage.mia_light_surface.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\mip_Cameramap.Preset | mip Cameramap
mental ray Shader. See the Softimage.mip_cameramap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\mip_Rayswitch.Preset | mip Rayswitch
mental ray Shader. See the Softimage.mip_rayswitch.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\mip_Rayswitch_Advanced.Preset | mip
Rayswitch Advanced mental ray Shader. See the Softimage.mip_rayswitch_advanced.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\mental images\misss_Call_Shader.Preset | misss Call
Shader mental ray Shader. See the Softimage.misss_call_shader.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_Gradient.Preset | Gradient
output parameter See the Softimage.sib_color_gradient.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_Image_Implicit.Preset | Image
Implicit See the Softimage.txt2d-image.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_checkerboard.Preset | mib
Texture Checkerboard mental ray Shader. See the Softimage.mib_texture_checkerboard.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_dot.Preset | mib Texture
Polkadot mental ray Shader. See the Softimage.mib_texture_polkadot.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_fabric.Preset | 2D
Fabric See the Softimage.sib_texture2d_fabric.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_grid.Preset | 2D Grid See the Softimage.sib_texture2d_grid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_ripple.Preset | 2D
Ripple See the Softimage.sib_texture2d_ripple.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\2D_terrain.Preset | 3D
Terrain See the Softimage.sib_texture2d_terrain.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_cloud.Preset | Cloud mental
ray Shader. See the Softimage.sib_texture_cloud.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_fractal.Preset | 3D
Fractal See the Softimage.sib_texture_fractal.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_lattice.Preset | 3D
Lattice See the Softimage.sib_texture_lattice.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_marble.Preset | 3D
Marble See the Softimage.sib_texture_marble.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_rock.Preset | 3D Rock See the Softimage.sib_texture_rock.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_snow.Preset | 3D Snow See the Softimage.sib_texture_snow.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_turbulence.Preset | mib
Texture Turbulence mental ray Shader. See the Softimage.mib_texture_turbulence.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_vein.Preset | 3D Vein See the Softimage.sib_texture_vein.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_wave.Preset | mib Texture Wave
mental ray Shader. See the Softimage.mib_texture_wave.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\3D_wood.Preset | 3D Wood See the Softimage.sib_texture_wood.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_generators\Image_lookup.Preset | mib Texture
Lookup mental ray Shader. See the Softimage.mib_texture_lookup.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_space_controller\3Dwarp.Preset | 3DWarp UV
mental ray Shader. See the Softimage.sib_texture3Dwarp.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_space_controller\Kaleidoscope.Preset | Kaleidoscopic UV
Remap mental ray Shader. See the Softimage.sib_txt2dremap_kalid.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_space_controller\Texture_edit.Preset | Texture Space
Edit See the Softimage.mib_texture_remap.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_space_generators\Texture_Projection_Lookup.Preset | Projection
Lookup mental ray Shader. See the Softimage.sib_texproj_lookup.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
Texture\texture_space_generators\Texture_space_generator.Preset | Texture
Space Generator See the Softimage.mib_texture_vector.1.0 shader definition reference page. For an example of how to use this preset, see the ConnectTextureShader Example |
function ConnectTextureShader( in_preset ) { NewScene( null, false ); var obj = Application.ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ); CreateProjection( obj, siTxtUV, siTxtDefaultPlanarXY, "", "Texture_Projection" ); Application.Selection.SetAsText(obj); var oShader = CreateShaderFromPreset(in_preset, "Sources.Materials.DefaultLib.Scene_Material"); SIConnectShaderToCnxPoint(oShader.FullName+".out", "Sources.Materials.DefaultLib.Scene_Material.surface", false); if (!oShader) { return null; } return (oShader.Type == "XSICollection") ? oShader(0) : oShader; } |
function ConnectTextureShader2( in_preset ) { NewScene( null, false ); var obj = Application.ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ); CreateProjection( obj, siTxtUV, siTxtDefaultPlanarXY, "", "Texture_Projection" ); obj.AddMaterial( in_preset, true, "MyTestNode" ); var oShader = Dictionary.GetObject("Sources.Materials.DefaultLib.Material.MyTestNode"); return oShader; } |