List of available Comment Shader presets. Comment presets allow
you to add comments to document render trees. For example, you can
describe what they are supposed to do and how they work.
For more information, see
the user guide
Note | See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
Preset | Shaders |
---|---|
Comment\Comment.Preset | CommentComment shader preset. For an example of how to use this preset, see the InstantiateCommentShader Example |
Comment\Group_Comment.Preset | Group_CommentComment shader preset. For an example of how to use this preset, see the InstantiateCommentShader Example |
function InstantiateCommentShader( in_preset ) { NewScene( null, false ); var obj = Application.ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ); Application.Selection.SetAsText(obj); var presetpath = XSIUtils.BuildPath( Application.InstallationPath(siFactoryPath), "Data", "DSPresets", "Shaders", in_preset ); var oShader = CreateShaderFromPreset(presetpath, "Sources.Materials.DefaultLib.Scene_Material"); if (!oShader) { return null; } return (oShader.Type == "XSICollection") ? oShader(0) : oShader; } |