Texture Member List

This is the complete list of members for Texture, including all inherited members.
Activate(void) const Texture [virtual]
AddAttribute(Attribute::AttributeType type, const QString &id)Node
AddToDirtyTile(int x, int y)Texture [inline, virtual]
AddToDirtyTile(const ImgTile &t)Texture [inline, virtual]
Annex(Node *pSource, const QString &sCategory="")Node
AsImage(void)Texture [virtual]
AttributeByID(const QString &sID) const Node
AttributeByIndex(int iIndex) const Node
AttributeByName(const QString &sName) const Node
AttributeCount(void) const Node
AttributeValue(const QString &sAttributeID) const Node
BeginUndoableOperation()Texture [virtual]
BitDepth(void) const Texture [virtual]
ByID(int iID)Node [static]
ByName(const QString &sClass, const QString &sName)Node [static]
CheckValidity(DiagnosticLevel iLevel=dgnLevel2) const Node [virtual]
ContentChanged(void) const Node
CopyFrom(Image *pImage)Texture [virtual]
CopyTo(Texture &cTexture) const Texture [virtual]
CopyTo(Image *pImage, bool tiled=true, const ImgTile *region=0, ImageDescriptor::MemoryChannelOrder eOrder=ImageDescriptor::orderRGBA)Texture [virtual]
Create(unsigned int iWidth, unsigned int iHeight, unsigned int iChannelCount, enum Image::Format eFormat, const Color &cColor)Texture [virtual]
Create(unsigned int iWidth, unsigned int iHeight, unsigned int iChannelCount, enum Image::Format eFormat)Texture [virtual]
CreateFromFile(const QString &sFileName)Texture [virtual]
CreatePropertiesWindow(QWidget *pParent)Node [virtual]
Deactivate(void) const Texture [virtual]
dgnLevel1 enum valueNode
dgnLevel2 enum valueNode
dgnLevel3 enum valueNode
DiagnosticLevel enum nameNode
DirtyTile() const Texture [inline]
DisplayName(void) const Node [virtual]
EndUndoableOperation()Texture [virtual]
EventGate classNode [friend]
First(void)Node [static]
Format(void) const Texture [virtual]
getFilteringPref()Texture [virtual]
getProxyLevel() const Texture [virtual]
GPUMemoryUsageInBytes() const Texture [virtual]
Height(void) const Texture [virtual]
HelpID(void) const Node [virtual]
ID(void) const Node
Initialize(void)Node [virtual]
IsDirty(void) const Texture [virtual]
IsKindOf(const ClassDesc *pClass) const Node
IsLive(void) const Texture [virtual]
LoadTemplate(const QString &sFileName="", bool bStartEvent=false)Node
Location(void) const Texture [virtual]
LogAttributes(void) const Node
m_DirtyTileTexture [protected]
m_pThisNode
MergeOldestVersions()Texture [virtual]
Name(const ClassDesc *pClass=0) const Node [virtual]
NewVersion()Texture [virtual]
Next(void) const Node
NextVersion()Texture [virtual]
Node(const QString &sStringID="", const QString &sDisplayName="")Node
NumVersions()Texture [virtual]
OnEvent(const EventGate &cEvent)Node [virtual]
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType)Node [virtual]
OpenGLName(void) const Texture [virtual]
PrevVersion()Texture [virtual]
PurgeAllButCurrentVersion()Texture [virtual]
PurgeNewerVersions()Texture [virtual]
ReplaceWith(Image *pImage)Texture [virtual]
RequestDeferredEvent(Attribute &cAttribute)Node
ResetDirtyTile()Texture [inline]
RestoreRenderTarget(void)Texture [virtual]
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false)Node
Serialize(Stream &s)Node [virtual]
SetAsRenderTarget(void)Texture [virtual]
SetAttributeValue(const QString &sAttributeID, const QString &sNewValue)Node
SetConvert32To16bitFloat(bool bConvert)Texture [virtual]
SetDirty(bool bDirty)Texture [virtual]
SetDisplayName(const QString &sDisplayName)Node [virtual]
SetFiltered(bool bFiltered)Texture [virtual]
SetHelpID(const QString &sHelpID)Node [virtual]
SetLive(bool bLive)Texture [virtual]
SetLocation(unsigned int iLocation)Texture [virtual]
SetName(const QString &sName)Node [virtual]
setProxyLevel(unsigned char level)Texture [virtual]
SetStringID(const QString &sStringID)Node [virtual]
SetVersion(unsigned int iVersion)Node
StringID(const ClassDesc *pClass=0) const Node [virtual]
Texture(void)Texture [protected]
TotalMemoryUsage(void) const Texture [virtual]
Version(void) const Node
Width(void) const Texture [virtual]
~Node(void)Node [virtual]