Creating surface effects using shaders

 
 
 

You can create various surface effects by applying shaders, textures, and setting material properties to objects and models.

The following table is about shaders that work with materials and/or textures.

Workflow Material property Texture Shader Additional asset
Making an object transparent and Creating transparent objects Transparency property   Flat, Lighted, and Dynamic Lighting  
Making objects reflective Reflectivity property Spherical Map, Sphere Map, Layered Spherical Map, Layered Sphere Map Reflection  
Creating a Bump Map Bump Map and Normal Map Texture or Layered Texture Bump Map or custom shader Light
Normal Map shader > To add relief with a normal map Bump Map or Normal Map Texture or Layered texture Dyanmic Lighting  
Creating a 3D matte   need a Texture or Layered Texture, with video or image, as Camera Background Matte shader  
Applying shadows to objects   Generates a Light Map. Layered Light Map, also. Live Shadow Light
  Generates a Shadow Map. Also Layered Shadow Map. Shadow Map Light
    Dynamic Lighting shader Light

The following table is about shader workflows that stand alone:

Workflow Material property Texture Shader Additional asset
Applying a shader to a model     all  
Hiding the Defualt shader     Default shader  
Activating and disabling shaders     all  
Applying the Flat shader     Flat shader  
Applying the Multilevel Cartoon shader     Multilevel Cartoon shader  
Applying the Edge Cartoon shader     Edge Cartoon shader  
Creating environmental effects with shaders     Particle shader  
Increasing the size, quantity, and color of particles     Particle shader  
Drawing an object’s wireframe     Wire Frame shader  
Displaying a model’s polygons     Faceted  
Controlling a CgFX shader     CgFX shader  
Defining settings for a shader (shader manager)     Shader manager, all shaders  

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