Creating transparent objects

 
 
 

You can produce various effects depending on the shader transparency type you use. For example, you can use the Flat shader to create models that are partially visible.

To create transparent objects:

  1. Drag the Flat shader from the Asset browser and drop it on a model in the Viewer window.
  2. Select Replace, Replace All, or Append to specify how the shader reacts to the other surfaces on your model.
  3. In the Flat shader settings, select one of the following types from the Transparency type menu.

    A. No Transparency B. Accurate Transparency C. Translucent D. Matte (set to 1.00) E. 2D Transparency F. Additive Transparency G. Translucent Models Z sort

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