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Loading and Characterizing Character Models

 
 
 

This tutorial guides you through the procedures necessary to bring your character models into MotionBuilder and get them ready for animation.

Each character model brought into MotionBuilder has to be characterized before you can create a Control rig, create poses, and use other animation tools. To characterize a character model, you need to map its structure.

The following asset is required for this tutorial:

NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder directory on your system.
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location other than the MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.