Control rigs
 
 
 

A Control rig is a character manipulation tool that lets you change the position and orientation of a character to create or alter animation. You can only create Control rigs for characters that are characterized.

In the Viewer window, Control rigs display by default as a set of semi-transparent blue, red, and yellow markers on a character model’s joints.

A. Character with Control rig B. Control rig

Control rigs are equipped with kinematic tools that let you control the character’s skeleton intuitively and automatically achieve smooth and predictable results over the entire body. They provide body part pinning, automatic floor contact, and three different keying modes. All of these elements help you achieve quick, high-level manipulation of a complex structure.

Control rigs let you do the following:

You can save, modify, and load Control rigs just as you would any other asset. This is useful if you want to use the same settings for pinning, stiffness, reach, and pull on multiple characters.

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