You can create a PTEX map to control primitive attribute values, including a Mask for Density or Modifiers. You can also use PTEX maps to create a Region Map, which lets you control how guides interpolate primitive location and shape.
See Control primitives with PTEX maps and Region maps and masks.
For higher resolution textures, use higher Map Resolution values.
The 3D Paint Tool window appears. You may need to click the icon in the Tool Box to open this window.
If you are painting a Region Map, Maya automatically sets the 3D Paint Tool options best suited for painting region maps:
For other types of maps, if you paint with the Smear or Blur Paint Operations on, turn on Screen projection to avoid possible visible artifacts. You may want to change the following 3D Paint Tool settings before you begin painting:
Maya converts the painted texture map to a PTEX file. A preview of the map's effect on the primitives displays in the scene view. If you do not see a preview, ensure that Update Preview Automatically is on.
After creating a PTEX map, you can use the values it generates to drive an expression or use an expression to modulate the PTEX map values. Click the to see the expression created by the PTEX map in the XGen Expression Editor.
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