In addition to the Node Editor toolbar and menu, the Node Editor marking menus provide an additional way for you to customize your Node Editor graph.
Access the work area marking menus by right-clicking on any empty area in the Node Editor.
Enable this option so that if you highlight a node in the Node Editor, the same node is also selected in the scene and vice versa. You can also toggle this option on and off using the hotkey c within the Node Editor or by clicking the and icons from the toolbar. indicates that selection is synchronized and indicates that it is not. See Selection in the Node Editor for more information.
Enable this option so that when you create a node in the scene, it is also added to the Node Editor. If this option is disabled, only nodes that you create using the Node Editor (for example, using Tab creation or drag and drop creation; see Create a Node for more information) are shown. You can also select this option from the Node Editor Options menu; or, you can also enable/disable this option by clicking the lock button to lock/unlock the view. See Locking the Node Editor view for more information.
Use the Additive Graphing Mode option to add a node to an existing graph. Enable this option, select a node and click one of the , and icons to graph your selected node and add it to the existing network. You can also access this option from the Options > Additive Graphing Mode menu. See Adding a node graph to an existing network graph for more information.
Customize your graph in the Node Editor by selecting any of the provided options. You can also select these options via the Node Editor Display menu. For a description of the available options, see Node Editor Display menu for more information.
Select which object types to show in the Node Editor. You can also select these options via the Node Editor Show menu. For a description of the available options, see Node Editor Show menu for more information.
Select this option to create an asset, or an asset with transform, with the objects selected in the scene view.
The most commonly used asset is the asset with a transform node. Assets with transform nodes are most appropriate for collections of objects that you want to manipulate as a whole (for example, multiple pieces of geometry that compose a single prop in a scene).
You can also create an asset without a transform node. Assets without transforms work well for nodes that don’t have parenting relationships in the DAG (for example, lighting and shading).
For more information about assets, see Create assets.
You can also select the Display menu options, and the Sync Node Editor/Viewport Selection and Add to Graph on Create options by selecting Windows > Settings/Preferences > Preferences > Settings > Node Editor. If you select these options under the Preferences window, the changes are applied the next time you open the Node Editor. See Node Editor Preferences for more information.
Access the node marking menus by right-clicking on any node in the Node Editor.
Select this option to open the Add Attribute window. See Create, edit or delete custom attributes for more information.
Select this option to create an asset, or an asset with transform, with the nodes selected in the scene view.
The most commonly used asset is the asset with a transform node. Assets with transform nodes are most appropriate for collections of objects that you want to manipulate as a whole (for example, multiple pieces of geometry that compose a single prop in a scene).
You can also create an asset without a transform node. Assets without transforms work well for nodes that don’t have parenting relationships in the DAG (for example, lighting and shading).
For more information about assets, see Create assets.
Select this option to remove the selected nodes from their respective assets.
Access the connection marking menus by right-clicking any connection in the Node Editor. The connection is automatically selected.
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