Create a node in the Node Editor

 
 
 

To create a node, do as follows:

Create a node (Method 1):

  1. Press Tab and enter the type of your node.

    You can enter the keyword for the node that you want to create. As you enter a keyword, the Node Editor updates in real time and only nodes with names that match what you entered are displayed. If the keyword appears in the middle of a node name, the node also appears in the search results.

TipPress Tab to select the first node in the list of available nodes. In the example below, pressing Tab selects polyCube. Press Tab once again to create the polyCube node.
TipIf there is only one node that matches what you have entered, then pressing Tab automatically creates the node. In this example, a polySphere node is created automatically when you press Tab.
NoteIf you attempt to create a node type that does not exist in Maya, an error message appears informing you that the node cannot be created. The Tab creation UI then remains open for you to correct the error.

Create a note (Method 2):

  1. -click any empty area in the Node Editor to access the work area marking menu and select Create Node.

    Alternatively, you can select Window > Create Node to open the Create Node window.

  2. Middle-drag a node into the Node Editor, and drop it in the desired location. Alternatively, you can click the node that you want and it appears in the Node Editor.

Create a node (Method 3):

  1. Select Window > Rendering Editors > Hypershade to open the Hypershade.

  2. From the Create bar in the Hypershade, middle-drag a node into the Node Editor, and drop it in the desired location. Alternatively, you can click the node that you want and it appears in the Node Editor.

NoteYou can copy multiple nodes from the Hypershade to the Node Editor by selecting them in the Hypershade and then dragging and dropping them to the Node Editor.

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