Use the Create Map window to create PTEX maps, which you can use to control primitive, modifiers attributes, and masks as well as to create Regions Maps.
See Control primitives with PTEX maps and Create a PTEX map to control primitives.
Sets the resolution of the PTEX map in texels per-face.
Texel is an abbreviation of the term 'texture element'. A texel is like a pixel, but is not limited to your flat computer screen. You can think of a texel as a single point of color on the surface of your mesh.
For higher resolution textures, use higher Map Resolution values.
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