When creating constraints for nCloth and passive collision object, be aware of the following components-specific behaviors:
- You can use constraints to make object to component or object to object connections. To do this, select the object rather than the object
components. All of the object's vertices are then included in the constraint
- For constraints between faces, when one face is rotated the other will move as if it is rigidly attached.
- Constraints between edges are free to hinge unless is turned on. See dynamicConstraintShape.
- on the node affects constraints differently depending on the constrained component. For constraints between points, has no effect since there no surface normals (just distance between the points). For constraints that use a surface or a
face, controls the stiffness of the link in the direction parallel to the face or surface.
- Only use and for constraints between edges. Although the allows to be turned on for constraints between edges and faces, do not use it for this type of constraint.
See Constraining Nucleus objects.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License