Create nCloth Transform constraints

 
 
 

You can create a Transform constraint to hold specific nCloth components in place or move them through XYZ space. For example, you can make a Transform constrained nCloth follow its animated passive object through its scene by parenting its Transform constraint locator to the passive object.

To create an nCloth Transform constraint

  1. In the scene view, select the nCloth object or nCloth components (vertices, edges, or faces) you want to constrain.

    If you select edges or faces, then all their vertices will be Transform constrained.

  2. In the nDynamics menu set, select nConstraint > Transform > .

    The Create Transform Constraint Options Box window appears.

  3. (Optional) Turn on Use Sets to add all the selected nCloth object’s components, or only the nCloth components you selected, to a dynamic constraint selection set.
  4. Click Create Constraint or Apply.

    The nCloth object or components you selected are now constrained to their current positions in XYZ space, and a Transform constraint locator is created for the selected nCloth object or components.

    The nCloth object or components you selected are also now connected to the nCloth’s Maya Nucleus solver through a dynamicConstraint node.

    The preset properties on the dynamicConstraint node determine the constraint’s type (in this case, a Transform constraint) and how it behaves. For example, you can create a Transform constraint with the following attribute settings:

    See dynamicConstraintShape.

  5. (Optional) Parent, animate, or constrain the Transform constraint locator to another object for additional control over your nCloth’s movements. For example, you can animate the Transform constraint locator of a Transform constrained nCloth silk scarf to direct its movements as it falls through the air.

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