You can create a Weld Adjacent Borders constraint to constrain nCloth border edges or vertices together in a non-springy manner. For example, you can use a Weld Adjacent Borders constraint to make separate nCloth meshes behave as if they are a single nCloth object. See also Weld Adjacent Borders constraint.
To create a Weld Adjacent Borders constraint
The nCloth objects or vertices that you want to constrain need to be either positioned close together in 3D space or located at the same XYZ positions in your scene. Otherwise the following may occur:
The Create Weld Adjacent Borders Constraint Options Box window appears.
If you selected a single nCloth object, its adjacent border edges are constrained using the Weld constraint method.
If you selected two adjacent nCloth objects, the nearest border edges of the nCloths are constrained using the Weld constraint method. If the nCloths you selected do not have the same number of vertices at their borders, their points are constrained instead.
If you selected vertices from two separate nCloths, the points are constrained using the Weld constraint method.
The nCloth objects or border vertices you selected are also now connected to the nCloth’s Maya Nucleus solver through a dynamicConstraint node.
The preset properties on the dynamicConstraint node determine the constraint’s type (in this case, a Weld constraint) and how it behaves. For example, you can create a Weld constraint with the following attribute settings:
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