You can create a Tearable Surface constraint to make an nCloth object rip or shatter when it collides with passive objects or other nCloth objects. For example, you can use a Tearable Surface constraint to make a piece of nCloth silk tear when it catches on a pointy passive object.
The Create Tearable Surface Constraint Options Box window appears.
The current nCloth is made tearable or shatterable by separating all of its faces, generating new edges and vertices, merging the nCloth’s vertices, softening the nCloth’s edges, and constraining the nCloth’s points (tear) or edges (shatter) together using the Weld constraint method. As a result, the topology of your nCloth’s output mesh will no longer match that of its input mesh.
The nCloth object you selected is now also connected to a dynamicConstraint node.
The preset properties on the dynamicConstraint node determine the constraint’s type (in this case, a Tearable Surface constraint) and how it behaves. For example, you can create a Tearable Surface constraint with the following attribute settings:
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