Use this tool to sculpt NURBS, polygons, and subdivision surfaces. See How Artisan brush tools work in the Artisan guide.
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Lets you specify the settings for the in the editor. There are attributes unique to the in the sections. These unique attributes are described below.
For descriptions of all other attributes in all other sections of the , see Artisan Tool Settings in the Artisan guide.
These are descriptions of the attributes in the section.
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Select , , , or . A letter appears within the brush stamp to reflect the operation: Ps (Push), Pl (Pull), Sm (Smooth), Re (Relax) or E (Erase).
To remove the letters from the brush stamp, open the window, click the section, and turn off .
When the is set to , the and (X, Y, Z) options are respected. That is, the smoothing will be constrained based on what option is set and limited by the value.
Tip
To select a brush operation from a marking menu, press your keyboard’s u key while dragging the mouse.
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When is turned on, the surface is automatically smoothed for every brush stroke when using either the or sculpting operations. The amount of smoothing is based on the value. The option is only available when either the or sculpting operations are selected.
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Specifies the amount of smoothing the applies to the surface for each , , or stroke you perform. The value ranges from 1 to 10. The higher the value entered, the more smoothing takes place for each brush stroke.
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In the section, select the . The controls the direction the vertices move when you push or pull. The brush arrow represents the reference vector.
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The vertices move in the direction of the surface normal.
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The vertices move in the direction established by the surface normal at the beginning of the stroke.
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The vertices move parallel to the camera view direction.
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The vertices move in the direction of the X axis only. They do not move along the Y or Z axis.
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The vertices move in the direction of the Y axis only. They do not move along the X or Z axis.
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The vertices move in the direction of the Z axis only. They do not move along the X or Y axis.
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U moves CVs in the direction of the U isoparm when sculpting NURBS surfaces.
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V moves CVs in the direction of the V isoparm when sculpting NURBS surfaces.
Tip
To avoid overlapping isoparms when you sculpt along the U or V isoparms of NURBS surfaces, use a softer brush shape and keep
the displacement small.
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Type the maximum possible depth or height of the brush stroke, or use the slider to select it. (The actual displacement of
the brush stroke is based on how hard you press with the stylus and on the Opacity value.)
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Set how close the vertices must be along an edge, and how close the edges on the same surface must be to each other before
they are detected as common. This is most commonly used to detect poles on surfaces like spheres.
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Applies the to all selected control vertices.
- When is or , applies the maximum displacement to all selected control vertices.
- When is , smooths all selected control vertices.
- When is , selected control vertices are restored to their last saved state.
Turn the following on or off:
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To “bake” or update the surface automatically on each stroke, turn on . For a description of reference surfaces, see Reference surface. To update the reference surface manually, click .
Turn the following on or off:
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To update the erase surface automatically on each stroke, turn on . To update the erase surface manually, click .