To sculpt NURBS or polygon surface geometry by pushing and pulling vertices with the brush
- Select the surface, mesh(es), or control vertices you want to sculpt.
- Choose one of the following to open the :
The options appear and the Maya cursor changes to a brush icon to indicate it is now in sculpting mode.
- In the section, under , click or .
- Use the options under to control how brushing pushes or pulls the mesh.
- Do any of the following:
- Brush across the mesh to push or pull vertices.
- Hold b and drag left or right to change the brush radius.
- Hold m and drag left or right to change how far the tool moves the mesh.
- If is selected, depressing changes the current operation to .
- If is selected, depressing changes the current operation to .
- In both cases, depressing changes the current operation to .
To apply a push/pull action to the entire mesh at once
- In the option panel, set the options you want to apply to the entire surface or mesh.
- Under , click the button.
The operation applies the specified settings over the entire surface or mesh.
Tip
To retain control while sculpting, keep the and low and build up sculpting gradually.