Character Controls overview
 
 
 

Skeleton > HumanIK > Character Controls

Window > Animation Editors > HumanIK > Character Controls

The Character Controls contain the following main areas and options:

The following table provides a brief overview of tasks using the Character Controls.

To... Do this

Create a Control rig.

Select Control Rig > Create.

Change the appearance of rig effectors.

Select Control Rig > Rig Look, then select an effector style.

Change to Full Body keying and manipulation mode.

Click .

Change to Body Part keying and manipulation mode.

Click .

Set the animation source for the current character.

Select Source, then select an input.

Create an auxiliary or pivot effector.

-click an IK effector cell and select Create Aux Effector or Create Pivot Effector.

Remove an auxiliary or pivot effector.

Select the effector in the scene and press .

To remove all extra effectors for a cell, -click and select Clear Extra Effectors.

Pin an effector in Translation.

Select the corresponding IK effector cell, then click .

Pin an effector in Rotation.

Select the corresponding IK effector cell, then click .

Temporarily release all pinning.

Click .

Edit retargeting parameters in the Attribute Editor.

Select Character > Edit Properties.