Character Controls Figure representation
 
 
 

Displays an image of a biped character and all the effectors you can use to animate a HumanIK Control rig.

Once you create a Control rig for your character definition, the Figure representation biped displays cells for each IK and FK effector in the rig. These cells provide visual feedback on the pinning, reach, and pull defined for each effector, and also let you create and select auxiliary effectors and pivot effectors.

IK cell status

Each IK cell of the Figure representation updates to reflect the status of the corresponding effector. The following tables describe the various states of each cell.

Selection

Cell Effector state
 

Selected
 

Not selected
 

Selected as part of the active keying group - Full Body or Body Part. (See Manipulation and keying modes.)

Pinning

Cell Effector state
 

Pinned in translation.

 

Pinned in rotation.

 

Pinned in translation and rotation.

See also Pinning.

Reach and Pull

Cell Effector state
 

Reach Translation set to 1.00.

 

Reach Rotation set to 1.00.

 

Reach Translation and Rotation set to 1.00.

 

Pull set to 1.00. (With Reach Translation and Rotation set to 1.00.)

 

Pull set to 0.50.

Auxiliary and pivot effectors

Cell Effector state
 

Main effector has auxiliary effectors. Click the + icon to view.

 

Main effector has pivot effectors. Click the + icon to view.

 

Auxiliary effector

 

Pivot effector

See also Control rigs, effectors, and pivots, Add auxiliary and pivot effectors.

Body Part views

Arrow icons next to the Figure hands and feet let you switch to zoomed in views where you can select individual effectors within the character's hands and feet.