This reference page is linked to from the following overview topics: Shape and Spline Principal Classes.
#include <simpshp.h>
Public Member Functions |
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CoreExport void | UpdateShape (TimeValue t) |
CoreExport | SimpleShape () |
CoreExport | ~SimpleShape () |
void | ShapeInvalid () |
CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the
specified screen point intersects the item. |
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CoreExport void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and
updates the SnapInfo
structure. |
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CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This method displays the shape's generated
mesh if necessary. |
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virtual CoreExport void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev) |
This method allows the
ShapeObject to create its new "Rendering" rollup. |
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virtual CoreExport void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next) |
Similarly to BeginEditParams, this method
allows the
ShapeObject to remove its "Rendering" rollup. |
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IParamArray * | GetParamBlock () |
An object or modifier should implement this
method if it wishes to make its parameter block available for other
plug-ins to access it. |
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CoreExport int | GetParamBlockIndex (int id) |
If a plug-in makes its parameter block
available (using
GetParamBlock()) then it will need to provide #defines for
indices into the parameter block. |
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CoreExport ObjectState | Eval (TimeValue time) |
This method is called to evaluate the object
and return the result as an
ObjectState. |
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CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of
the object as a whole at the specified time. |
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CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be
converted to the specified type. |
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CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type
specified and returns a pointer it. |
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CoreExport void | BuildMesh (TimeValue t, Mesh &mesh) |
CoreExport ObjectHandle | CreateTriObjRep (TimeValue t) |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding
box for Objects (see below for the Sub-object gizmo or Modifiers
gizmo version). |
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CoreExport void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vxt, Box3 &box) |
This is the object space bounding box, the
box in the object's local coordinates. |
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CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm, BOOL useSel) |
This method computes the bounding box in the
objects local coordinates or the optional space defined by tm.
|
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CoreExport int | NumberOfVertices (TimeValue t, int curve) |
This method is used by the Summary Info and
Object
Properties dialogs to inform the user how many vertices or CVs are
in the object. |
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CoreExport int | NumberOfCurves () |
Returns the number of polygons in the shape.
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CoreExport BOOL | CurveClosed (TimeValue t, int curve) |
This method is called to determine if the
specified curve of the shape is closed at the time passed. |
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CoreExport ShapeHierarchy & | OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL) |
This method is called to prepare the shape
for lofting, extrusion, etc. |
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CoreExport void | MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE) |
Create a PolyShape representation with
optional fixed steps. |
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CoreExport int | MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType) |
This method generates a mesh capping info
for the shape. |
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CoreExport int | MakeCap (TimeValue t, PatchCapInfo &capInfo) |
This method creates a patch cap info out of
the shape. |
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int | NumRefs () |
The
ShapeObject makes 1 reference; this is where it tells the
system. |
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CoreExport RefTargetHandle | GetReference (int i) |
This method allows the
ShapeObject to return a pointer to its parameter block.
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CoreExport RefResult | NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) |
This method will notify the Shape Object of
changes in values in its parameter block. |
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CoreExport void | ReadyGeneralParameters () |
CoreExport void | SimpleShapeClone (SimpleShape *sshpSource) |
int | NumSubs () |
CoreExport Animatable * | SubAnim (int i) |
This method returns the ShapeObject's
animatable pointer. |
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CoreExport MSTR | SubAnimName (int i) |
This method returns the name of the
animatable's name. |
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CoreExport void | DeleteThis () |
Deletes an instance of this class. |
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CoreExport void | FreeCaches () |
CoreExport IOResult | Save (ISave *isave) |
Implemented by the System. |
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CoreExport IOResult | Load (ILoad *iload) |
Implemented by the System. |
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CoreExport void | SetGenUVs (BOOL sw) |
Implemented by the System. |
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CoreExport void | SetRenderable (BOOL sw) |
Implemented by the System. |
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LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. |
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void | GetClassName (MSTR &s) |
Retrieves the name of the plugin class.
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void | InitNodeName (MSTR &s) |
This is the default name of the node when it
is created. |
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virtual Class_ID | ClassID ()=0 |
Retrieves a constant that uniquely
identifies the plugin class. |
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virtual void | BuildShape (TimeValue t, PolyShape &ashape)=0 |
virtual RefTargetHandle | Clone (RemapDir &remap)=0 |
This method is used by 3ds Max to clone an
object. |
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virtual CreateMouseCallBack * | GetCreateMouseCallBack ()=0 |
This method allows the system to retrieve a
callback object used in creating an object in the 3D viewports.
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virtual BOOL | ValidForDisplay (TimeValue t)=0 |
virtual void | InvalidateUI () |
virtual ParamDimension * | GetParameterDim (int pbIndex) |
virtual MSTR | GetParameterName (int pbIndex) |
virtual Point3 | InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)=0 |
virtual Point3 | TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)=0 |
virtual float | LengthOfCurve (TimeValue t, int curve)=0 |
virtual int | NumberOfPieces (TimeValue t, int curve) |
virtual Point3 | InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
virtual Point3 | TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
virtual CoreExport MtlID | GetMatID (TimeValue t, int curve, int piece) |
Public Attributes |
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IParamBlock * | pblock |
PolyShape | shape |
Interval | ivalid |
BOOL | suspendSnap |
Static Public Attributes |
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static IObjParam * | ip |
static HWND | hGenParams |
static BOOL | dlgRenderable |
static float | dlgThickness |
static int | dlgSides |
static float | dlgAngle |
static BOOL | dlgGenUVs |
static ISpinnerControl * | thickSpin |
static SimpleShape * | editOb |
Protected Member Functions |
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virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
This method sets the ShapeObject's parameter
block pointer. |
CoreExport SimpleShape | ( | ) |
CoreExport ~SimpleShape | ( | ) |
CoreExport void UpdateShape | ( | TimeValue | t | ) |
void ShapeInvalid | ( | ) | [inline] |
CoreExport int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
CoreExport void Snap | ( | TimeValue | t, |
INode * | inode, | ||
SnapInfo * | snap, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
This method displays the shape's generated mesh if necessary.
Objects derived from
ShapeObject will want to have the
ShapeObject code display the rendering mesh in the viewport;
this method will do that for them. Simply set the viewport
transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue
t, INode *inode,
ViewExp* vpt, int flags)
{
Eval(t);
GraphicsWindow
*gw = vpt->getGW();
gw->setTransform(inode->GetObjectTM(t));
ShapeObject::Display(t, inode, vpt, flags);
...
}
If the ShapeObject's "Display Render Mesh" switch is off, it will
do nothing. Otherwise, it will display the proper mesh as specified
by its parameter block.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from ShapeObject.
virtual CoreExport void BeginEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | prev | ||
) | [virtual] |
This method allows the ShapeObject to create its new "Rendering" rollup.
To use it, the derived class simply calls it first thing in its
own BeginEditParams method. An example from the SplineShape code:
void
SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )
{
ShapeObject::BeginEditParams(ip, flags, prev);
...
}
ip | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
prev | The pointer passed to the plug-in in Animatable::BeginEditParams(). |
Reimplemented from ShapeObject.
virtual CoreExport void EndEditParams | ( | IObjParam * | ip, |
ULONG | flags, | ||
Animatable * | next | ||
) | [virtual] |
Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.
A derived class simply calls this first thing in its own
EndEditParams. An example from the SplineShape code: void
SplineShape::EndEditParams( IObjParam *ip, ULONG flags,Animatable next )
{
ShapeObject::EndEditParams(ip, flags, next);
...
}
ip | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
prev | The pointer passed to the plug-in in Animatable::BeginEditParams(). |
Reimplemented from ShapeObject.
IParamArray* GetParamBlock | ( | ) | [inline, virtual] |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it.
The system itself doesn't actually call this method. This method is optional.
Reimplemented from BaseObject.
{return (IParamArray*)pblock;}
CoreExport int GetParamBlockIndex | ( | int | id | ) | [virtual] |
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block.
These defines should not be directly used with the parameter block but instead converted by this function that the plug-in implements. This way if a parameter moves around in a future version of the plug-in the #define can be remapped. A return value of -1 indicates an invalid parameter id.
id | The parameter block id. See Parameter Block IDs. |
Reimplemented from BaseObject.
CoreExport ObjectState Eval | ( | TimeValue | t | ) | [virtual] |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
{ return ObjectState(this); }
Implements Object.
CoreExport Interval ObjectValidity | ( | TimeValue | t | ) | [virtual] |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented from Object.
CoreExport int CanConvertToType | ( | Class_ID | obtype | ) | [virtual] |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
Reimplemented from Object.
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
if (os->GetTM()) { Matrix3 tm = *(os->GetTM()); for (int i=0; i<triOb->mesh.getNumVerts(); i++) { triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm; } os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid()); os->SetTM(NULL,FOREVER); }
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
// Retrieve the TriObject from the node int deleteIt; TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt); // Use the TriObject if available if (!triObject) return; // ... // Delete it when done... if (deleteIt) triObject->DeleteMe(); // Return a pointer to a TriObject given an INode or return NULL // if the node cannot be converted to a TriObject TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt) { deleteIt = FALSE; Object *obj = node->EvalWorldState(0).obj; if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) { TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0)); // Note that the TriObject should only be deleted // if the pointer to it is not equal to the object // pointer that called ConvertToType() if (obj != tri) deleteIt = TRUE; return tri; } else { return NULL; } }
Reimplemented from Object.
CoreExport void BuildMesh | ( | TimeValue | t, |
Mesh & | mesh | ||
) |
CoreExport ObjectHandle CreateTriObjRep | ( | TimeValue | t | ) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented from Object.
CoreExport int NumberOfVertices | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.
t | The time at which the number of vertices is to be computed. |
curve | The curve index. See note above. |
Reimplemented from ShapeObject.
CoreExport int NumberOfCurves | ( | ) | [virtual] |
CoreExport BOOL CurveClosed | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
This method is called to determine if the specified curve of the shape is closed at the time passed.
t | The time to check. |
curve | The index of the curve to check. |
Implements ShapeObject.
CoreExport ShapeHierarchy& OrganizeCurves | ( | TimeValue | t, |
ShapeHierarchy * | hier = NULL |
||
) | [virtual] |
This method is called to prepare the shape for lofting, extrusion, etc.
This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.
t | The time to organize the curves. |
hier | This class provides information about the hierarchy. See Class ShapeHierarchy. |
Implements ShapeObject.
CoreExport void MakePolyShape | ( | TimeValue | t, |
PolyShape & | shape, | ||
int | steps =
PSHAPE_BUILTIN_STEPS , |
||
BOOL | optimize =
FALSE |
||
) | [virtual] |
Create a PolyShape representation with optional fixed steps.
t | The time to make the PolyShape. |
shape | The PolyShape representation is stored here. |
steps | The number of steps between knots. Values >=0 indicates the
use of fixed steps: PSHAPE_BUILTIN_STEPS Use the shape's built-in steps/adaptive settings (default). PSHAPE_ADAPTIVE_STEPS Force adaptive steps. |
optimize | If TRUE intermediate steps are removed from linear segments. |
Implements ShapeObject.
CoreExport int MakeCap | ( | TimeValue | t, |
MeshCapInfo & | capInfo, | ||
int | capType | ||
) | [virtual] |
This method generates a mesh capping info for the shape.
t | The time to create the cap info. |
capInfo | The cap info to update. |
capType | See Shape Capping Types. |
Implements ShapeObject.
CoreExport int MakeCap | ( | TimeValue | t, |
PatchCapInfo & | capInfo | ||
) | [virtual] |
This method creates a patch cap info out of the shape.
Only implement this method if CanMakeBezier() returns TRUE.
t | The time to create the cap info. |
capInfo | The cap info to update. |
Reimplemented from ShapeObject.
int NumRefs | ( | ) | [inline, virtual] |
The ShapeObject makes 1 reference; this is where it tells the system.
Any derived classes implementing this method must take this into
account when returning the number of references they make. A good
idea is to implement NumRefs in derived classes as: Int
SomeShape::NumRefs() {
return myNumRefs +
ShapeObject::NumRefs();
}
Reimplemented from ShapeObject.
{ return 1 + ShapeObject::NumRefs(); }
CoreExport RefTargetHandle GetReference | ( | int | i | ) | [virtual] |
This method allows the ShapeObject to return a pointer to its parameter block.
Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:
>RefTargetHandle SomeShape::GetReference(int i) { If(i == 0) return ShapeObject::GetReference(i); }
i | The reference handle to retrieve. |
Reimplemented from ShapeObject.
virtual CoreExport void SetReference | ( | int | i, |
RefTargetHandle | rtarg | ||
) | [protected, virtual] |
This method sets the ShapeObject's parameter block pointer.
Any subclasses implementing this method must pass on the call to
the
ShapeObject if it refers to index 0. For example: void
SomeShape::SetReference(int i, RefTargetHandle rtarg) {
if(i == 0) ShapeObject::SetReference(i, rtarg);
}
i | The virtual array index of the reference to store. |
rtarg | The reference handle to store. |
Reimplemented from ShapeObject.
CoreExport RefResult NotifyRefChanged | ( | Interval | changeInt, |
RefTargetHandle | hTarget, | ||
PartID & | partID, | ||
RefMessage | message | ||
) | [virtual] |
This method will notify the Shape Object of changes in values in its parameter block.
The ShapeObject's parameter block is reference number zero. If
subclasses implement this method, they should pass any messages
referring to the ShapeObject's parameter block to it. For
example:
If this isn't one of our references, pass it on to the
ShapeObject...
if(hTarget == GetReference(0))
return
ShapeObject::NotifyRefChanged(
changeInt, hTarget, partID, message);
This is a vital part of the mechanism; When a parameter in the
parameter block changes, the
ShapeObject must be able to flush its cached mesh which will no
longer be valid.
changeInt | This is the interval of time over which the message is active. |
hTarget | This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages. |
message | The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages. |
Reimplemented from ShapeObject.
CoreExport void ReadyGeneralParameters | ( | ) |
CoreExport void SimpleShapeClone | ( | SimpleShape * | sshpSource | ) |
int NumSubs | ( | ) | [inline, virtual] |
Reimplemented from ShapeObject.
{ return 1 + ShapeObject::NumSubs(); }
CoreExport Animatable* SubAnim | ( | int | i | ) | [virtual] |
This method returns the ShapeObject's animatable pointer.
Derived classes implementing this method must pass on references
to index 0 to the
ShapeObject. For example:: Animatable* SomeShape::SubAnim(int
i) {
if(i == 0) return ShapeObject::SubAnim(i);
}
i | This is the index of the sub-anim to return. |
Reimplemented from ShapeObject.
CoreExport MSTR SubAnimName | ( | int | i | ) | [virtual] |
This method returns the name of the animatable's name.
Derived classes implementing this method must pass on references
to index 0 to the
ShapeObject. For example: MSTR SomeShape::SubAnimName(int i)
{
if(i == 0) return ShapeObject::SubAnimName(i);
}
i | This is the index of the sub-anim's name to return. |
Reimplemented from ShapeObject.
CoreExport void DeleteThis | ( | ) | [virtual] |
Deletes an instance of this class.
3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.
Reimplemented from Animatable.
CoreExport void FreeCaches | ( | ) | [virtual] |
Reimplemented from Animatable.
Implemented by the System.
This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.
isave | An interface for saving data. See Class ISave. |
Reimplemented from ShapeObject.
Implemented by the System.
This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.
iload | An interface for loading data. See Class ILoad. |
Reimplemented from ShapeObject.
CoreExport void SetGenUVs | ( | BOOL | sw | ) |
Implemented by the System.
Pass TRUE to set the generate UVs switch to on; FALSE to set it off.
sw | TRUE for on; FALSE for off. |
Reimplemented from ShapeObject.
CoreExport void SetRenderable | ( | BOOL | sw | ) |
Implemented by the System.
Sets the rendering flag to the specified value.
sw | TRUE for on; FALSE for off. |
Reimplemented from ShapeObject.
LRESULT CALLBACK TrackViewWinProc | ( | HWND | hwnd, |
UINT | message, | ||
WPARAM | wParam, | ||
LPARAM | lParam | ||
) | [inline, virtual] |
void GetClassName | ( | MSTR & | s | ) | [inline, virtual] |
Retrieves the name of the plugin class.
This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class |
Reimplemented from ReferenceTarget.
{s = GetObjectName();}
void InitNodeName | ( | MSTR & | s | ) | [inline, virtual] |
This is the default name of the node when it is created.
s | The default name of the node is stored here. |
Reimplemented from ShapeObject.
{s = GetObjectName();}
virtual Class_ID ClassID | ( | ) | [pure virtual] |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from Animatable.
virtual void BuildShape | ( | TimeValue | t, |
PolyShape & | ashape | ||
) | [pure virtual] |
virtual RefTargetHandle Clone | ( | RemapDir & | remap | ) | [pure virtual] |
This method is used by 3ds Max to clone an object.
class MyDerivedPlugin : public MyBasePlugin { const int MY_REFERENCE = 1; ReferenceTarget* Clone(RemapDir& remap) { ReferenceTarget* result = new MyDerivedPlugin(); BaseClone(this, result, remap); return result; } void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap) { if (!to || !from || from == to) return; MyBasePlugin::BaseClone(from, to, remap); to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE))); } };
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from ReferenceTarget.
virtual CreateMouseCallBack* GetCreateMouseCallBack | ( | ) | [pure virtual] |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implements BaseObject.
virtual BOOL ValidForDisplay | ( | TimeValue | t | ) | [pure virtual] |
virtual void InvalidateUI | ( | ) | [inline, virtual] |
{}
virtual ParamDimension* GetParameterDim | ( | int | pbIndex | ) | [inline, virtual] |
Reimplemented from ShapeObject.
{return defaultDim;}
virtual MSTR GetParameterName | ( | int | pbIndex | ) | [inline, virtual] |
Reimplemented from ShapeObject.
{return MSTR(_M("Parameter"));}
virtual Point3 InterpCurve3D | ( | TimeValue | t, |
int | curve, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [pure virtual] |
Implements ShapeObject.
virtual Point3 TangentCurve3D | ( | TimeValue | t, |
int | curve, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [pure virtual] |
Implements ShapeObject.
virtual float LengthOfCurve | ( | TimeValue | t, |
int | curve | ||
) | [pure virtual] |
Implements ShapeObject.
virtual int NumberOfPieces | ( | TimeValue | t, |
int | curve | ||
) | [inline, virtual] |
Implements ShapeObject.
{ return 1; }
virtual Point3 InterpPiece3D | ( | TimeValue | t, |
int | curve, | ||
int | piece, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [inline, virtual] |
Implements ShapeObject.
{ return InterpCurve3D(t, curve, param, ptype); }
virtual Point3 TangentPiece3D | ( | TimeValue | t, |
int | curve, | ||
int | piece, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [inline, virtual] |
Implements ShapeObject.
{ return TangentCurve3D(t, curve, param, ptype); }
virtual CoreExport MtlID GetMatID | ( | TimeValue | t, |
int | curve, | ||
int | piece | ||
) | [virtual] |
Reimplemented from ShapeObject.
Reimplemented from ShapeObject.
HWND hGenParams
[static] |
BOOL dlgRenderable
[static] |
float dlgThickness
[static] |
int dlgSides
[static] |
float dlgAngle
[static] |
BOOL dlgGenUVs
[static] |
SimpleShape* editOb
[static] |