This reference page is linked to from the following overview topics: Plug-in Base Classes, Deformable Objects, Shape and Spline Principal Classes.
#include <linshape.h>
Public Member Functions |
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CoreExport | LinearShape () |
CoreExport | ~LinearShape () |
CoreExport LinearShape & | operator= (LinearShape &from) |
CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the
specified screen point intersects the item. |
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CoreExport void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and
updates the SnapInfo
structure. |
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CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This method displays the shape's generated
mesh if necessary. |
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CoreExport CreateMouseCallBack * | GetCreateMouseCallBack () |
This method allows the system to retrieve a
callback object used in creating an object in the 3D viewports.
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CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an
object. |
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CoreExport ObjectState | Eval (TimeValue time) |
This method is called to evaluate the object
and return the result as an
ObjectState. |
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CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of
the object as a whole at the specified time. |
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CoreExport Interval | ConvertValidity (TimeValue t) |
CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for
the nchan channel of the object. |
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CoreExport void | SetChannelValidity (int i, Interval v) |
Sets the validity interval of the specified
channel. |
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CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for
the given channel mask. |
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int | IsDeformable () |
Indicates whether this object is deformable.
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CoreExport int | NumPoints () |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport Point3 | GetPoint (int i) |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are
accessed through a virtual array interface. |
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CoreExport BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is
selected; otherwise FALSE. |
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CoreExport void | PointsWereChanged () |
Informs the object that its points have been
deformed, so it can invalidate its cache. |
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CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the
objects local coordinates or the optional space defined by tm.
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CoreExport void | Deform (Deformer *defProc, int useSel) |
This is the method used to deform the object
with a deformer. |
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CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be
converted to the specified type. |
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CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type
specified and returns a pointer it. |
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CoreExport void | FreeChannels (ChannelMask chan) |
This method deletes the memory associated
with the specified channels and set the intervals associated with
the channels to invalid (empty). |
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CoreExport Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell"
and then shallow copy (see below) only the specified channels.
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CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels
from the fromOb to this and copies the validity intervals. |
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CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels
with newly allocated copies. |
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CoreExport DWORD | GetSubselState () |
For objects that have sub selection levels,
this method returns the current selection level of the object.
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CoreExport ObjectHandle | CreateTriObjRep (TimeValue t) |
CoreExport void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This method returns the world space bounding
box for Objects (see below for the Sub-object gizmo or Modifiers
gizmo version). |
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CoreExport void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box) |
This is the object space bounding box, the
box in the object's local coordinates. |
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CoreExport int | NumberOfVertices (TimeValue t, int curve) |
This method is used by the Summary Info and
Object
Properties dialogs to inform the user how many vertices or CVs are
in the object. |
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CoreExport int | NumberOfCurves () |
Returns the number of polygons in the shape.
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CoreExport BOOL | CurveClosed (TimeValue t, int curve) |
This method is called to determine if the
specified curve of the shape is closed at the time passed. |
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CoreExport Point3 | InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE) |
This method returns a point interpolated on
the entire curve. |
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CoreExport Point3 | TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE) |
This method returns a tangent vector
interpolated on the entire curve. |
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CoreExport float | LengthOfCurve (TimeValue t, int curve) |
Returns the length of the specified curve.
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CoreExport int | NumberOfPieces (TimeValue t, int curve) |
Returns the number of sub-curves in a curve.
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CoreExport Point3 | InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
This method returns the interpolated point
along the specified sub-curve (segment). |
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CoreExport Point3 | TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE) |
Returns the tangent vector on a sub-curve at
the specified 'distance' along the curve. |
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CoreExport MtlID | GetMatID (TimeValue t, int curve, int piece) |
BOOL | CanMakeBezier () |
This method is called to determine if the
shape can be converted to a bezier representation. |
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CoreExport void | MakeBezier (TimeValue t, BezierShape &shape) |
Creates the bezier representation of the
shape. |
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CoreExport ShapeHierarchy & | OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL) |
This method is called to prepare the shape
for lofting, extrusion, etc. |
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CoreExport void | MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE) |
Create a PolyShape representation with
optional fixed steps. |
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CoreExport int | MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType) |
This method generates a mesh capping info
for the shape. |
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CoreExport int | MakeCap (TimeValue t, PatchCapInfo &capInfo) |
This method creates a patch cap info out of
the shape. |
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PolyShape & | GetShape () |
CoreExport void | SetPointFlags () |
CoreExport void | DeleteThis () |
Deletes an instance of this class. |
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void | FreeCaches () |
Class_ID | ClassID () |
Retrieves a constant that uniquely
identifies the plugin class. |
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CoreExport void | GetClassName (MSTR &s) |
Retrieves the name of the plugin class.
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void | NotifyMe (Animatable *subAnim, int message) |
int | IsKeyable () |
int | Update (TimeValue t) |
BOOL | BypassTreeView () |
CoreExport MCHAR * | GetObjectName () |
CoreExport IOResult | Save (ISave *isave) |
Implemented by the System. |
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CoreExport IOResult | Load (ILoad *iload) |
Implemented by the System. |
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CoreExport void | RescaleWorldUnits (float f) |
Implemented by the System. |
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CoreExport void | InvalidateGeomCache () |
This method is very important - It causes
the
ShapeObject to flush its cached rendering mesh. |
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Public Attributes |
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PolyShape | shape |
Protected Member Functions |
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RefResult | NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) |
This method will notify the Shape Object of
changes in values in its parameter block. |
CoreExport LinearShape | ( | ) |
CoreExport ~LinearShape | ( | ) |
RefResult NotifyRefChanged | ( | Interval | changeInt, |
RefTargetHandle | hTarget, | ||
PartID & | partID, | ||
RefMessage | message | ||
) | [protected, virtual] |
This method will notify the Shape Object of changes in values in its parameter block.
The ShapeObject's parameter block is reference number zero. If
subclasses implement this method, they should pass any messages
referring to the ShapeObject's parameter block to it. For
example:
If this isn't one of our references, pass it on to the
ShapeObject...
if(hTarget == GetReference(0))
return
ShapeObject::NotifyRefChanged(
changeInt, hTarget, partID, message);
This is a vital part of the mechanism; When a parameter in the
parameter block changes, the
ShapeObject must be able to flush its cached mesh which will no
longer be valid.
changeInt | This is the interval of time over which the message is active. |
hTarget | This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages. |
message | The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages. |
Reimplemented from ShapeObject.
CoreExport LinearShape& operator= | ( | LinearShape & | from | ) |
CoreExport int HitTest | ( | TimeValue | t, |
INode * | inode, | ||
int | type, | ||
int | crossing, | ||
int | flags, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
CoreExport void Snap | ( | TimeValue | t, |
INode * | inode, | ||
SnapInfo * | snap, | ||
IPoint2 * | p, | ||
ViewExp * | vpt | ||
) | [virtual] |
Checks the point passed for a snap and updates the SnapInfo structure.
t | The time to check. |
inode | The node to check. |
snap | The snap info structure to update. |
p | The screen point to check. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
This method displays the shape's generated mesh if necessary.
Objects derived from
ShapeObject will want to have the
ShapeObject code display the rendering mesh in the viewport;
this method will do that for them. Simply set the viewport
transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue
t, INode *inode,
ViewExp* vpt, int flags)
{
Eval(t);
GraphicsWindow
*gw = vpt->getGW();
gw->setTransform(inode->GetObjectTM(t));
ShapeObject::Display(t, inode, vpt, flags);
...
}
If the ShapeObject's "Display Render Mesh" switch is off, it will
do nothing. Otherwise, it will display the proper mesh as specified
by its parameter block.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from ShapeObject.
CoreExport CreateMouseCallBack* GetCreateMouseCallBack | ( | ) | [virtual] |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.
Implements BaseObject.
CoreExport RefTargetHandle Clone | ( | RemapDir & | remap | ) | [virtual] |
This method is used by 3ds Max to clone an object.
class MyDerivedPlugin : public MyBasePlugin { const int MY_REFERENCE = 1; ReferenceTarget* Clone(RemapDir& remap) { ReferenceTarget* result = new MyDerivedPlugin(); BaseClone(this, result, remap); return result; } void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap) { if (!to || !from || from == to) return; MyBasePlugin::BaseClone(from, to, remap); to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE))); } };
This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations
remap | - A RemapDir instance used for remapping references during a Clone. |
Reimplemented from ReferenceTarget.
CoreExport ObjectState Eval | ( | TimeValue | t | ) | [virtual] |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
{ return ObjectState(this); }
Implements Object.
CoreExport Interval ObjectValidity | ( | TimeValue | t | ) | [virtual] |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented from Object.
CoreExport Interval ConvertValidity | ( | TimeValue | t | ) |
CoreExport Interval ChannelValidity | ( | TimeValue | t, |
int | nchan | ||
) | [virtual] |
Retrieve the current validity interval for the nchan channel of the object.
t | The time to retrieve the validity interval of the channel. |
nchan | Specifies the channel to return the validity interval of. See Object Channel Indices. |
Reimplemented from Object.
CoreExport void SetChannelValidity | ( | int | nchan, |
Interval | v | ||
) | [virtual] |
Sets the validity interval of the specified channel.
nchan | Specifies the channel. See Object Channel Indices |
v | The validity interval for the channel. |
Reimplemented from Object.
CoreExport void InvalidateChannels | ( | ChannelMask | channels | ) | [virtual] |
This method invalidates the intervals for the given channel mask.
This just sets the validity intervals to empty (calling SetEmpty() on the interval).
channels | Specifies the channels to invalidate. |
Reimplemented from Object.
int IsDeformable | ( | ) | [inline, virtual] |
Indicates whether this object is deformable.
A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.
Reimplemented from Object.
{ return 1; }
CoreExport int NumPoints | ( | ) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>
Reimplemented from Object.
CoreExport Point3 GetPoint | ( | int | i | ) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method returns the 'i-th' point of the object.
i | Specifies which point should be returned. |
Reimplemented from Object.
CoreExport void SetPoint | ( | int | i, |
const Point3 & | p | ||
) | [virtual] |
The points of a deformable object are accessed through a virtual array interface.
This method stores the 'i-th' point of the object.
i | The index of the point to store. |
p | The point to store. |
Reimplemented from Object.
CoreExport BOOL IsPointSelected | ( | int | i | ) | [virtual] |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
i | The zero based index of the point to check. |
Reimplemented from Object.
CoreExport void PointsWereChanged | ( | ) | [virtual] |
Informs the object that its points have been deformed, so it can invalidate its cache.
A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.
Reimplemented from Object.
CoreExport void GetDeformBBox | ( | TimeValue | t, |
Box3 & | box, | ||
Matrix3 * | tm = NULL , |
||
BOOL | useSel =
FALSE |
||
) | [virtual] |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented from Object.
CoreExport void Deform | ( | Deformer * | defProc, |
int | useSel | ||
) | [virtual] |
This is the method used to deform the object with a deformer.
The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.
defProc | A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation. |
useSel | A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used. |
void Object::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); for (int i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); PointsWereChanged(); }
void TriObject::Deform(Deformer *defProc,int useSel) { int nv = NumPoints(); int i; if ( useSel ) { BitArray sel = mesh.VertexTempSel(); float *vssel = mesh.getVSelectionWeights (); if (vssel) { for (i=0; i<nv; i++) { if(sel[i]) { SetPoint(i,defProc->Map(i,GetPoint(i))); continue; } if (vssel[i]==0) continue; Point3 & A = GetPoint(i); Point3 dir = defProc->Map(i,A) - A; SetPoint(i,A+vssel[i]*dir); } } else { for (i=0; i<nv; i++) if (sel[i]) SetPoint(i,defProc->Map(i,GetPoint(i))); } } else { for (i=0; i<nv; i++) SetPoint(i,defProc->Map(i,GetPoint(i))); } PointsWereChanged(); }
Reimplemented from Object.
CoreExport int CanConvertToType | ( | Class_ID | obtype | ) | [virtual] |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
Reimplemented from Object.
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
if (os->GetTM()) { Matrix3 tm = *(os->GetTM()); for (int i=0; i<triOb->mesh.getNumVerts(); i++) { triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm; } os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid()); os->SetTM(NULL,FOREVER); }
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs. |
// Retrieve the TriObject from the node int deleteIt; TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt); // Use the TriObject if available if (!triObject) return; // ... // Delete it when done... if (deleteIt) triObject->DeleteMe(); // Return a pointer to a TriObject given an INode or return NULL // if the node cannot be converted to a TriObject TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt) { deleteIt = FALSE; Object *obj = node->EvalWorldState(0).obj; if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) { TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0)); // Note that the TriObject should only be deleted // if the pointer to it is not equal to the object // pointer that called ConvertToType() if (obj != tri) deleteIt = TRUE; return tri; } else { return NULL; } }
Reimplemented from Object.
CoreExport void FreeChannels | ( | ChannelMask | channels | ) | [virtual] |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
channels | Specifies the channels to free. |
Reimplemented from Object.
CoreExport Object* MakeShallowCopy | ( | ChannelMask | channels | ) | [virtual] |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
It must also copy the validity intervals of the copied channels, and invalidate the other intervals.
channels | The channels to copy. |
Reimplemented from Object.
CoreExport void ShallowCopy | ( | Object * | fromOb, |
ChannelMask | channels | ||
) | [virtual] |
This method copies the specified channels from the fromOb to this and copies the validity intervals.
A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.
fromOb | Object to copy the channels from. |
channels | Channels to copy. |
Reimplemented from Object.
CoreExport void NewAndCopyChannels | ( | ChannelMask | channels | ) | [virtual] |
This method replaces the locked channels with newly allocated copies.
It will only be called if the channel is locked.
channels | The channels to be allocate and copy. |
Reimplemented from Object.
CoreExport DWORD GetSubselState | ( | ) | [virtual] |
For objects that have sub selection levels, this method returns the current selection level of the object.
For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>
Reimplemented from Object.
CoreExport ObjectHandle CreateTriObjRep | ( | TimeValue | t | ) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.
t | The time to compute the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that can be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
This is the object space bounding box, the box in the object's local coordinates.
The system expects that requesting the object space bounding box will be fast.
t | The time to retrieve the bounding box. |
inode | The node to calculate the bounding box for. |
vp | An interface pointer that may be used to call methods associated with the viewports. |
box | Contains the returned bounding box. |
Reimplemented from BaseObject.
CoreExport int NumberOfVertices | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.
t | The time at which the number of vertices is to be computed. |
curve | The curve index. See note above. |
Reimplemented from ShapeObject.
CoreExport int NumberOfCurves | ( | ) | [virtual] |
CoreExport BOOL CurveClosed | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
This method is called to determine if the specified curve of the shape is closed at the time passed.
t | The time to check. |
curve | The index of the curve to check. |
Implements ShapeObject.
CoreExport Point3 InterpCurve3D | ( | TimeValue | t, |
int | curve, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [virtual] |
This method returns a point interpolated on the entire curve.
This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().
t | The time to evaluate. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation. |
Implements ShapeObject.
CoreExport Point3 TangentCurve3D | ( | TimeValue | t, |
int | curve, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [virtual] |
This method returns a tangent vector interpolated on the entire curve.
Also see method TangentPiece3D().
t | The time at which to evaluate the curve. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0.0 is the start and 1.0
is the end. int ptype=PARAM_SIMPLE The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation. |
Implements ShapeObject.
CoreExport float LengthOfCurve | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
Returns the length of the specified curve.
Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).
if (os.obj->SuperClassID() == SHAPE_CLASS_ID) { ShapeObject *sobj; sobj = (ShapeObject *) os.obj; int cct = sobj->NumberOfCurves(); PolyShape workShape; sobj->MakePolyShape(ip->GetTime(), workShape); workShape.Transform(xfm); float len = 0.0f; for (int i=0; i<cct; i++) len += workShape.lines[i].CurveLength(); }
t | The time at which to compute the length. |
curve | The index of the curve. |
Implements ShapeObject.
CoreExport int NumberOfPieces | ( | TimeValue | t, |
int | curve | ||
) | [virtual] |
Returns the number of sub-curves in a curve.
t | The time at which to check. |
curve | The index of the curve. |
Implements ShapeObject.
CoreExport Point3 InterpPiece3D | ( | TimeValue | t, |
int | curve, | ||
int | piece, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [virtual] |
This method returns the interpolated point along the specified sub-curve (segment).
For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The segment to evaluate. |
param | The position along the curve to return where 0.0 is the start and 1.0 is the end. |
ptype | The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation. |
Implements ShapeObject.
CoreExport Point3 TangentPiece3D | ( | TimeValue | t, |
int | curve, | ||
int | piece, | ||
float | param, | ||
int | ptype =
PARAM_SIMPLE |
||
) | [virtual] |
Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The sub-curve (segment) to evaluate. |
param | The position along the curve to return where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation. |
Implements ShapeObject.
CoreExport MtlID GetMatID | ( | TimeValue | t, |
int | curve, | ||
int | piece | ||
) | [virtual] |
Reimplemented from ShapeObject.
BOOL CanMakeBezier | ( | ) | [inline, virtual] |
This method is called to determine if the shape can be converted to a bezier representation.
Reimplemented from ShapeObject.
{ return TRUE; }
CoreExport void MakeBezier | ( | TimeValue | t, |
BezierShape & | shape | ||
) | [virtual] |
Creates the bezier representation of the shape.
t | The time to convert. |
shape | The bezier representation is stored here. |
Reimplemented from ShapeObject.
CoreExport ShapeHierarchy& OrganizeCurves | ( | TimeValue | t, |
ShapeHierarchy * | hier = NULL |
||
) | [virtual] |
This method is called to prepare the shape for lofting, extrusion, etc.
This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.
t | The time to organize the curves. |
hier | This class provides information about the hierarchy. See Class ShapeHierarchy. |
Implements ShapeObject.
CoreExport void MakePolyShape | ( | TimeValue | t, |
PolyShape & | shape, | ||
int | steps =
PSHAPE_BUILTIN_STEPS , |
||
BOOL | optimize =
FALSE |
||
) | [virtual] |
Create a PolyShape representation with optional fixed steps.
t | The time to make the PolyShape. |
shape | The PolyShape representation is stored here. |
steps | The number of steps between knots. Values >=0 indicates the
use of fixed steps: PSHAPE_BUILTIN_STEPS Use the shape's built-in steps/adaptive settings (default). PSHAPE_ADAPTIVE_STEPS Force adaptive steps. |
optimize | If TRUE intermediate steps are removed from linear segments. |
Implements ShapeObject.
CoreExport int MakeCap | ( | TimeValue | t, |
MeshCapInfo & | capInfo, | ||
int | capType | ||
) | [virtual] |
This method generates a mesh capping info for the shape.
t | The time to create the cap info. |
capInfo | The cap info to update. |
capType | See Shape Capping Types. |
Implements ShapeObject.
CoreExport int MakeCap | ( | TimeValue | t, |
PatchCapInfo & | capInfo | ||
) | [virtual] |
This method creates a patch cap info out of the shape.
Only implement this method if CanMakeBezier() returns TRUE.
t | The time to create the cap info. |
capInfo | The cap info to update. |
Reimplemented from ShapeObject.
PolyShape& GetShape | ( | ) | [inline] |
CoreExport void SetPointFlags | ( | ) |
CoreExport void DeleteThis | ( | ) | [virtual] |
Deletes an instance of this class.
3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.
Reimplemented from Animatable.
void FreeCaches | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{ shape.InvalidateGeomCache(FALSE); }
Class_ID ClassID | ( | ) | [inline, virtual] |
Retrieves a constant that uniquely identifies the plugin class.
This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.
Reimplemented from Animatable.
{ return linearShapeClassID; }
CoreExport void GetClassName | ( | MSTR & | s | ) | [virtual] |
Retrieves the name of the plugin class.
This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.
s | Reference to a string filled in with the name of the plugin class |
Reimplemented from ReferenceTarget.
void NotifyMe | ( | Animatable * | subAnim, |
int | message | ||
) | [inline] |
{ UNUSED_PARAM(subAnim); UNUSED_PARAM(message);}
int IsKeyable | ( | ) | [inline] |
{ return 0;}
int Update | ( | TimeValue | t | ) | [inline] |
{ UNUSED_PARAM(t); return 0; }
BOOL BypassTreeView | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{ return TRUE; }
CoreExport MCHAR* GetObjectName | ( | ) | [virtual] |
Reimplemented from BaseObject.
Implemented by the System.
This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.
isave | An interface for saving data. See Class ISave. |
Reimplemented from ShapeObject.
Implemented by the System.
This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.
iload | An interface for loading data. See Class ILoad. |
Reimplemented from ShapeObject.
CoreExport void RescaleWorldUnits | ( | float | f | ) | [virtual] |
Implemented by the System.
Objects derived from this class which have RescaleWorldUnits methods implemented need to call this method. The following example is the SplineShape implementation of this method from core.
void SplineShape::RescaleWorldUnits(float f) { if (TestAFlag(A_WORK1)) return; // Call the base class's rescale (this sets the A_WORK1 flag) ShapeObject::RescaleWorldUnits(f); // Now rescale stuff inside our data structures Matrix3 stm = ScaleMatrix(Point3(f, f, f)); shape.Transform(stm); }
Note that the A_WORK1 flags is tested first to be sure it isn't processing the rescale twice. The code then calls ShapeObject::RescaleWorldUnits, which sets the A_WORK1 flag and performs the necessary rescale methods for all references for the object, and scales the renderable thickness value.
f | The parameter to scale. |
Reimplemented from ShapeObject.
CoreExport void InvalidateGeomCache | ( | ) | [virtual] |
This method is very important - It causes the ShapeObject to flush its cached rendering mesh.
Most objects have their own "InvalidateGeomCache" methods; simply call this when a shape derived from ShapeObject changes and it will ensure that the rendering mesh is regenerated the next time it is evaluated. Failure to call this method will result in improper rendering mesh updates.
Reimplemented from ShapeObject.