This reference page is linked to from the following overview topics: 3DXI Animation Keys.
Main animation key container.
A simple container class for direct Key access of all the available Key types
#include <IGameControl.h>
Public Attributes |
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TimeValue | t |
The time the key was set. |
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DWORD | flags |
Flags various selection states for the key.
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IGameTCBKey | tcbKey |
The TCB Keys. |
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IGameBezierKey | bezierKey |
The Bezier Keys. |
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IGameLinearKey | linearKey |
The Linear Keys. |
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IGameSampleKey | sampleKey |
The Sampled Keys. |
TimeValue t |
The time the key was set.
DWORD flags |
Flags various selection states for the key.
The TCB Keys.
This key access would be used if you used one of the IGameControl::GetTCBKeys methods
The Bezier Keys.
This key access would be used if you used one of the IGameControl::GetBezierKeys methods
The Linear Keys.
This key access would be used if you used one of the IGameControl::GetLinearKeys methods
The Sampled Keys.
This key access would be used if you used one of the IGameControl::GetSampledKeys methods