This reference page is linked to from the following overview topics: 3DXI Animation Keys.
Main animation key container.
A simple container class for direct Key access of all the available Key types
#include <IGameControl.h>

| Public Attributes | |
| TimeValue | t | 
| The time the key was set. | |
| DWORD | flags | 
| Flags various selection states for the key. | |
| IGameTCBKey | tcbKey | 
| The TCB Keys. | |
| IGameBezierKey | bezierKey | 
| The Bezier Keys. | |
| IGameLinearKey | linearKey | 
| The Linear Keys. | |
| IGameSampleKey | sampleKey | 
| The Sampled Keys. | |
| TimeValue t | 
The time the key was set.
| DWORD flags | 
Flags various selection states for the key.
The TCB Keys.
This key access would be used if you used one of the IGameControl::GetTCBKeys methods
The Bezier Keys.
This key access would be used if you used one of the IGameControl::GetBezierKeys methods
The Linear Keys.
This key access would be used if you used one of the IGameControl::GetLinearKeys methods
The Sampled Keys.
This key access would be used if you used one of the IGameControl::GetSampledKeys methods