This reference page is linked to from the following overview topics: 3DXI Animation Keys.
Main animation key container.
A simple container class for direct Key access of all the available Key types
#include <IGameControl.h>

Public Attributes |
|
| TimeValue | t |
| The time the key was set. |
|
| DWORD | flags |
| Flags various selection states for the key.
|
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| IGameTCBKey | tcbKey |
| The TCB Keys. |
|
| IGameBezierKey | bezierKey |
| The Bezier Keys. |
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| IGameLinearKey | linearKey |
| The Linear Keys. |
|
| IGameSampleKey | sampleKey |
| The Sampled Keys. |
|
| TimeValue t |
The time the key was set.
| DWORD flags |
Flags various selection states for the key.
The TCB Keys.
This key access would be used if you used one of the IGameControl::GetTCBKeys methods
The Bezier Keys.
This key access would be used if you used one of the IGameControl::GetBezierKeys methods
The Linear Keys.
This key access would be used if you used one of the IGameControl::GetLinearKeys methods
The Sampled Keys.
This key access would be used if you used one of the IGameControl::GetSampledKeys methods